Full notes
Full Cosplay Club update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey beautiful people! Here are the Patch Notes v0.9.28 for the new version. This is our first release candidate for the Early Access coming on Dec 14th, Thursday. Let us know what you think!
What changed
- Gameplay
- UI and audio
Cosplay Club changes
Event NPC UI rework. New pop-up animation and icons. Now you can see its name and the type of interaction you are gonna get before interacting with the NPC. - Battle - Photo - Quests - Dialog - New icons for the Load and Download buttons at the Blueprint Screen. - Fixed an issue where the game would not know what to do when saving a blueprint with a name already used. - Fixed an issue where Carnival Challenge Side Quest had the wrong NPCs. - Fixed an issue where some pins had missing descriptions. - Fixed an issue where Erika was congratulating the player about winning the princess contest with some delay. - Fixed an issue where the description of the Room Decoration Quest wasn't very clear about its reward. - Fixed an issue where the Community Support's Pop-up confirmation UI was appearing in the wrong position. - Fixed an issue where enemies in battle were trying to select a target before they should. - Fixed an issue that prevented the passives from working. - Added 6 new passives to the game for you to unlock! - Updated some passive descriptions. - Fixed some missing event booth colliders. - Fixed a visual error on Pin Catalogue UI when showing the list of pins. - Fixed an issue where the button for the Blueprint Editor screen wasn't correctly aligned. - Fixed various issues that were causing some inconsistencies in how the player interacts with the game. This fixed some screen-stuck related issues as well. - Fixed an issue that caused some summons not to load their model. - Added new Battle Quests that can only be played if the player is wearing the events' tags. - Temporarily removed the joystick/gamepad support. - We plan to fully support joystick/gamepad as early as possible in early access but, because we can't fix its current problems right now, we are temporarily removing our support to avoid any unnecessary problem. - Fixed an issue where the Cute Contest was missing the NPC. - Updated Mari Quest Reward. - Updated the name of Emma's Quest in the Juliet Quest. - Skip, you say? Yes! You can now skip the Henshin scene by holding SPACE for 1 second. - (Tech art whispers: But you shouldn't, it took too much effort for you to skip it <3) - Fixed an issue where the color picker for the hair was missing the Grayscale Palette. - Fixed a bug we created trying to fix another bug. - (Welcome to game dev.) - Fixed an issue where the days were passing when they shouldn't. - Bally now comments about "more crafting slots = more pins". - Updated Quest, Victory and Defeat screens. - Fixed an issue where the Early Access Screen was showing at the end of every quest. - Fixed an issue where the Shop would not show pin stats.
Thanks to the community for helping us find the bugs and make sure nothing goes unseen! xD
Source
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