Hey everyone! We finally made it! With this update, Cosplay Club is now fully playable from start to the epic final boss battle! It’s been a wild five-year journey, and we couldn’t have done it without you.
Full notes
Full Cosplay Club update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We finally made it! With this update, Cosplay Club is now fully playable from start to the epic final boss battle!
What changed
2 fixes1 addition3 changes1 removal
Balance
UI and audio
changedIt’s been a wild five-year journey, and we couldn’t have done it without you. Your support has meant the world to us, especially through all the ups and downs—studio changes, the pandemic, health challenges, and the loss of loved ones. Knowing you were out there, cheering us on, kept us going when things got tough.
fixedv0.9.76 - Improved gamepad support - Better crafting UI navigation with controllers - Select first pin when open Inventory - Fix Back button in UI - Fix Blueprint Creator navigation - Fix broken Input Text dialog on gamepad - Fixed a bug where NPC would sometimes get stuck on their first action during the final battle. - Fixed an issue where enemies could cause battles to become unresponsive (soft lock). - Addressed a problem where the challenges HUD would not properly clear after losing a battle - Fix NPC Ally Mark Rotation - Fix Shop Nix being locked by a quest - Fix the cutscene NPCs appearing incorrectly in the VTube contest - Added credits to the end game flow - Various adjustments in Quest and Objective flow - Fix Battle Targeting issue that occasionally soft locked the battle - Fix on Bally not loading the correct skills after loading a game directly on an event - Added gamepad shortcuts on Crafting UI - Fix on Pause Screen while using keyboard and controllers - Fix on closing the cellphone when clicking outside - Fix do Today's event label - Battle is 2 seconds faster between turns - Stardust Decepetion - visual fix on animation - Huntress Arrow and Sparkling Ire with 10% more damage - New cellphone portraits for main characters - Visual fix on Pin Wait Skill on the crafting UI - Camera is more centralized in battle - Removed tutorial tips on HUD for WASD and Mouse during battle - More Sophia electronic hands on booths that are being destroyed - Fix placement of number of items in inventory UI - Removed "magic mobile" label in Social UI - Deactivate "New" label in room status UI - Room Status UI fix of size materials button items - Fixed Back button in wrong position - costume UI, blueprint editor, crafting UI - Special skill is not orange anymore in Crafting UI - Fix in bedroom animation transition in the first cutscene of the game - Fixed executing action twice in the battle mode that is causing other issues - Fixed Blueprint Editor navigation
changedv0.9.81 - Fix the Room UI showing every time a quest is completed - Fix input glyphs behavior - Fix back button background after the prefab update - Fix Text Input Dialog gamepad navigation - Fix localization issues, but a few texts still missing pt-br
changedv0.9.83 - Fix the Challenge UI by building it in On Battle Start - Fix missing localization on Main Quest - NPC A
addedv0.9.86 - Fix summons mesh on Jacob's basic skill - Fix edit button on decoration parts - Add localization to the title of Julieta's Quest - Fix localization on Quest Started UI - Remove tab navigation using gamepad on Inventory UI - Fix the issue that causes player profiles to not save correctly when quitting the game during Tutorial 1 - Fix summon mesh from Alessa basic attack
fixedv0.9.88 - Ensuring that the enemy no longer becomes stuck during battle - Improve enemy rotation during movement to perform actions - Adjust the main quest progression by adding Sci-fi Contest as an unlock requirement before Last Chapter Quest. - Fix all Cos-help Side Quests rewards causing infinity loop - Fix replaced variable on "Execute X Amount of Teamwork Before Time" challenge. - Added all missing names and descriptions (reported by Sonic, and other members of the community) - Fixes in next objectives localization table - HOTFIX: quest NPC A issue when giving the dark blueprint (black magic?!)
Cosplay Club changes
changedIt’s been a wild five-year journey, and we couldn’t have done it without you. Your support has meant the world to us, especially through all the ups and downs—studio changes, the pandemic, health challenges, and the loss of loved ones. Knowing you were out there, cheering us on, kept us going when things got tough.
fixedv0.9.76 - Improved gamepad support - Better crafting UI navigation with controllers - Select first pin when open Inventory - Fix Back button in UI - Fix Blueprint Creator navigation - Fix broken Input Text dialog on gamepad - Fixed a bug where NPC would sometimes get stuck on their first action during the final battle. - Fixed an issue where enemies could cause battles to become unresponsive (soft lock). - Addressed a problem where the challenges HUD would not properly clear after losing a battle - Fix NPC Ally Mark Rotation - Fix Shop Nix being locked by a quest - Fix the cutscene NPCs appearing incorrectly in the VTube contest - Added credits to the end game flow - Various adjustments in Quest and Objective flow - Fix Battle Targeting issue that occasionally soft locked the battle - Fix on Bally not loading the correct skills after loading a game directly on an event - Added gamepad shortcuts on Crafting UI - Fix on Pause Screen while using keyboard and controllers - Fix on closing the cellphone when clicking outside - Fix do Today's event label - Battle is 2 seconds faster between turns - Stardust Decepetion - visual fix on animation - Huntress Arrow and Sparkling Ire with 10% more damage - New cellphone portraits for main characters - Visual fix on Pin Wait Skill on the crafting UI - Camera is more centralized in battle - Removed tutorial tips on HUD for WASD and Mouse during battle - More Sophia electronic hands on booths that are being destroyed - Fix placement of number of items in inventory UI - Removed "magic mobile" label in Social UI - Deactivate "New" label in room status UI - Room Status UI fix of size materials button items - Fixed Back button in wrong position - costume UI, blueprint editor, crafting UI - Special skill is not orange anymore in Crafting UI - Fix in bedroom animation transition in the first cutscene of the game - Fixed executing action twice in the battle mode that is causing other issues - Fixed Blueprint Editor navigation
changedv0.9.81 - Fix the Room UI showing every time a quest is completed - Fix input glyphs behavior - Fix back button background after the prefab update - Fix Text Input Dialog gamepad navigation - Fix localization issues, but a few texts still missing pt-br
changedv0.9.83 - Fix the Challenge UI by building it in On Battle Start - Fix missing localization on Main Quest - NPC A
addedv0.9.86 - Fix summons mesh on Jacob's basic skill - Fix edit button on decoration parts - Add localization to the title of Julieta's Quest - Fix localization on Quest Started UI - Remove tab navigation using gamepad on Inventory UI - Fix the issue that causes player profiles to not save correctly when quitting the game during Tutorial 1 - Fix summon mesh from Alessa basic attack
It’s been a wild five-year journey, and we couldn’t have done it without you. Your support has meant the world to us, especially through all the ups and downs—studio changes, the pandemic, health challenges, and the loss of loved ones. Knowing you were out there, cheering us on, kept us going when things got tough.
We poured our hearts into this game, and we hope you love the complete experience. We can't wait to hear your thoughts, see your reactions, and watch how you take on the final boss!
Thank you for being with us every step of the way. You are truly the best community we could ask for.
Cheers! Behold Studio's Team
v0.9.76 - Improved gamepad support - Better crafting UI navigation with controllers - Select first pin when open Inventory - Fix Back button in UI - Fix Blueprint Creator navigation - Fix broken Input Text dialog on gamepad - Fixed a bug where NPC would sometimes get stuck on their first action during the final battle. - Fixed an issue where enemies could cause battles to become unresponsive (soft lock). - Addressed a problem where the challenges HUD would not properly clear after losing a battle - Fix NPC Ally Mark Rotation - Fix Shop Nix being locked by a quest - Fix the cutscene NPCs appearing incorrectly in the VTube contest - Added credits to the end game flow - Various adjustments in Quest and Objective flow - Fix Battle Targeting issue that occasionally soft locked the battle - Fix on Bally not loading the correct skills after loading a game directly on an event - Added gamepad shortcuts on Crafting UI - Fix on Pause Screen while using keyboard and controllers - Fix on closing the cellphone when clicking outside - Fix do Today's event label - Battle is 2 seconds faster between turns - Stardust Decepetion - visual fix on animation - Huntress Arrow and Sparkling Ire with 10% more damage - New cellphone portraits for main characters - Visual fix on Pin Wait Skill on the crafting UI - Camera is more centralized in battle - Removed tutorial tips on HUD for WASD and Mouse during battle - More Sophia electronic hands on booths that are being destroyed - Fix placement of number of items in inventory UI - Removed "magic mobile" label in Social UI - Deactivate "New" label in room status UI - Room Status UI fix of size materials button items - Fixed Back button in wrong position - costume UI, blueprint editor, crafting UI - Special skill is not orange anymore in Crafting UI - Fix in bedroom animation transition in the first cutscene of the game - Fixed executing action twice in the battle mode that is causing other issues - Fixed Blueprint Editor navigation
v0.9.81 - Fix the Room UI showing every time a quest is completed - Fix input glyphs behavior - Fix back button background after the prefab update - Fix Text Input Dialog gamepad navigation - Fix localization issues, but a few texts still missing pt-br
v0.9.83 - Fix the Challenge UI by building it in On Battle Start - Fix missing localization on Main Quest - NPC A
v0.9.86 - Fix summons mesh on Jacob's basic skill - Fix edit button on decoration parts - Add localization to the title of Julieta's Quest - Fix localization on Quest Started UI - Remove tab navigation using gamepad on Inventory UI - Fix the issue that causes player profiles to not save correctly when quitting the game during Tutorial 1 - Fix summon mesh from Alessa basic attack
v0.9.88 - Ensuring that the enemy no longer becomes stuck during battle - Improve enemy rotation during movement to perform actions - Adjust the main quest progression by adding Sci-fi Contest as an unlock requirement before Last Chapter Quest. - Fix all Cos-help Side Quests rewards causing infinity loop - Fix replaced variable on "Execute X Amount of Teamwork Before Time" challenge. - Added all missing names and descriptions (reported by Sonic, and other members of the community) - Fixes in next objectives localization table - HOTFIX: quest NPC A issue when giving the dark blueprint (black magic?!)
v0.9.89 - Fix a some quests to improve the quest flow - Fix a few missing localizations - Adjust the balloon chat UI in battle mode to prevent it from displaying outside - Fix sorting options that was not working anymore - Fix back button on RoomStats UI - Fix the NPC prefab in the alien's side quest that was non-interactive - Remove the early access ending - Fix NPC Mark's rotation - Fix teamwork issues when the buddy doesn't auto-attack or is an invalid buddy - Improve the movement stuck check comparison -Implement error handling for counter actions when the countered target is destroyed. - Ensure localization is applied to quests that inherit from parent quests - Remove the 'P' key binding for pausing - Improve the overall polish of the credits scene