Full notes
Full Cosmula update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
New Spaceship: SS Siphon
The SS Siphon focuses on draining enemy shields, hull, and energy to your advantage!
Primary weapon: Charge Shield Siphon Beam
Secondary weapon: Hull Breaker Lasers
Utility: Energy Siphon Drone
Passive: Energy Harvester
Ultimate: Piercing Hull Siphon Laser
New Unlockable Spaceship Primary Weapons
Every spaceship now has an unlockable alternate primary weapon, so that's a total of 7 new primary weapons. The new component is unlocked when reaching level 5 with a spaceship. Currently bots use random components that you have unlocked but this could be more customizable in a future update. We'll leave these new components for you to discover in Cosmula!
Here's a sneak peak at the SS Trapper's alternate primary weapon.
New Reactive Combat Cursor
We've improved the combat cursor significantly so it looks better now and it responds to when hitting an enemy's hull or shield. The new reactive combat cursor is also supported on controller as well as keyboard!
New Achievements
SS Siphon Mastery: Reach level 25 with the SS Siphon
- New ComponentUnlock a new component for a spaceship (will be automatically unlocked if a spaceship is already level 5)
These achievements come with their own avatar borders too!
Balance Changes
Increased the speed of all spaceships slightly
Increased SS Laser single laser damage from 6 to 7
Reduced SS Destroyer Triad Lasers heat capacity from 20 to 18
Minor Changes
Improved projectile collisions
Improved customize menu scrolling
The supporter border is now always visible in the achievements menu
Adjusted some spaceship engine and booster lights and effects
Adjusted the shooting range of some spaceship bots
Adjusted some spaceship component names to reduce redundancy
Adjusted the order of SS Destroyer Triad Lasers that fire
Adjusted the colors of some spaceships
Adjusted spaceship stats in the menu
Adjusted the spacing of some of the controls UI in-game
Adjusted UI in the spaceship menu
Adjusted the shield disabled UI that appears when in an electrical storm
Adjusted some text in the tutorial
Bug Fixes
Fixed a bug that caused spaceship mastery achievements to display the starting ship level as 0 rather than 1
Fixed a bug that caused jitter in ship debris
Fixed a bug that caused camera shake to stop abruptly
Fixed a bug that caused in-game achievements to show incorrect progress
Fixed a bug that enabled beam weapons to be constantly enabled and disabled
Fixed a bug that caused projectile hit particles to be smaller than intended
Fixed a bug that caused some projectile hit effects to be the wrong color
Fixed a game breaking bug with the SS Controller Laser Drones lasers
Thanks for playing Cosmula and we will continue progressing through the roadmap until its full release.
See you again soon!
Source
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