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Steam News4 February 20224y ago

Type 0 is now available!

Another month, another update! It's time for the last Alpha update before the grand, early access release! Our demo has been live for a few days and we hope you've enjoyed it.

In this update1

Full notes

Full Cosmos Conquer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions1 change0 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
addedAnother month, another update!Our demo has been live for a few days and we hope you've enjoyed it. In the meantime, we'd like to deliver news on the last update before the game goes live on March 4. In this update, we've added new civilization type - Type 0. There's a lot of exciting stuff going on! Everyting is explained in the latest Commentary Dev Friday:
fixedCHANGELOG:0.5.2044: [GAMEPLAY] City icon updated [GAMEPLAY] Added loading screens [GAMEPLAY] Added ending era choice [TWEAK] Era 0 now starts in 5500 BC [BUGFIX] Updated bug with displaying wrong text on era jump [BUGFIX] Fixed era jump [BUGFIX] Fixed saves management between era jumps [BUGFIX] Fixed forced loading memory leak [BUGFIX] Fixed repeated rewards with idlers [BUGFIX] Fixed incorrect land detection in era 0 and 1
fixedCHANGELOG:0.5.2043: [TWEAK] Decreased ‘Era 1 Jump’ Cost [BUGFIX] Fixed projects requirements in era 0 [BUGFIX] Removed bugs with incorrect techs costs
fixedCHANGELOG:0.5.2042: [TWEAK] Output increase for Era 0 Tier 1 & 2 structures. [TWEAK] Cost decrease for Era 0 Tier 1 & 2 structures. [TWEAK] Slight balance changes to Era 0 technologies. [BUGFIX] Fixed icons alignment.
changedCHANGELOG:0.5.2041: [GAMEPLAY] Increased Structures costs in Era 0. [GAMEPLAY] Increased Actions costs in Era 0.
addedCHANGELOG:0.5.1211: [GAMEPLAY] Added Type 0 Gameplay. [GAMEPLAY] Changed size slots traits. [TWEAKS] Changed files optimization and actions mechanic. [BUGFIX] Updated Gigafactory cost and Transtemple and Globatemple yields.

Cosmos Conquer changes

addedOur demo has been live for a few days and we hope you've enjoyed it. In the meantime, we'd like to deliver news on the last update before the game goes live on March 4. In this update, we've added new civilization type - Type 0. There's a lot of exciting stuff going on! Everyting is explained in the latest Commentary Dev Friday:
fixed0.5.2044: [GAMEPLAY] City icon updated [GAMEPLAY] Added loading screens [GAMEPLAY] Added ending era choice [TWEAK] Era 0 now starts in 5500 BC [BUGFIX] Updated bug with displaying wrong text on era jump [BUGFIX] Fixed era jump [BUGFIX] Fixed saves management between era jumps [BUGFIX] Fixed forced loading memory leak [BUGFIX] Fixed repeated rewards with idlers [BUGFIX] Fixed incorrect land detection in era 0 and 1
fixed0.5.2043: [TWEAK] Decreased ‘Era 1 Jump’ Cost [BUGFIX] Fixed projects requirements in era 0 [BUGFIX] Removed bugs with incorrect techs costs
fixed0.5.2042: [TWEAK] Output increase for Era 0 Tier 1 & 2 structures. [TWEAK] Cost decrease for Era 0 Tier 1 & 2 structures. [TWEAK] Slight balance changes to Era 0 technologies. [BUGFIX] Fixed icons alignment.
changed0.5.2041: [GAMEPLAY] Increased Structures costs in Era 0. [GAMEPLAY] Increased Actions costs in Era 0.

Another month, another update!

It's time for the last Alpha update before the grand, early access release!

Our demo has been live for a few days and we hope you've enjoyed it. In the meantime, we'd like to deliver news on the last update before the game goes live on March 4. In this update, we've added new civilization type - Type 0. There's a lot of exciting stuff going on! Everyting is explained in the latest Commentary Dev Friday:

CHANGELOG:

0.5.2044: [GAMEPLAY] City icon updated [GAMEPLAY] Added loading screens [GAMEPLAY] Added ending era choice [TWEAK] Era 0 now starts in 5500 BC [BUGFIX] Updated bug with displaying wrong text on era jump [BUGFIX] Fixed era jump [BUGFIX] Fixed saves management between era jumps [BUGFIX] Fixed forced loading memory leak [BUGFIX] Fixed repeated rewards with idlers [BUGFIX] Fixed incorrect land detection in era 0 and 1

0.5.2043: [TWEAK] Decreased ‘Era 1 Jump’ Cost [BUGFIX] Fixed projects requirements in era 0 [BUGFIX] Removed bugs with incorrect techs costs

0.5.2042: [TWEAK] Output increase for Era 0 Tier 1 & 2 structures. [TWEAK] Cost decrease for Era 0 Tier 1 & 2 structures. [TWEAK] Slight balance changes to Era 0 technologies. [BUGFIX] Fixed icons alignment.

0.5.2041: [GAMEPLAY] Increased Structures costs in Era 0. [GAMEPLAY] Increased Actions costs in Era 0.

0.5.1211: [GAMEPLAY] Added Type 0 Gameplay. [GAMEPLAY] Changed size slots traits. [TWEAKS] Changed files optimization and actions mechanic. [BUGFIX] Updated Gigafactory cost and Transtemple and Globatemple yields.

0.5.1202: [GAMEPLAY] Added era jump scene and mechanics. [BUGS] Fixed several internal errors with UFO script signal connection.

0.5.1201: [GAMEPLAY] Added Unidentified Flying Objects [GAMEPLAY] Reduced the amount of total energy at start.

0.5.1141: [GAMEPLAY] Default starting values are now set. [GAMEPLAY] A random structure now appears when settling an object. [TWEAKS] Basic mechanics behind flying idle objects added. [BUGFIX] Ability to get negative research yield and overpaying for technologies should now be fixed.

Source

Steam News / 4 February 2022

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