Full notes
Full Cosmos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Cosmos changes
NEW TO COSMOS
Intergalactic Merchant now has a cyan outline dictating its a allied entity
Added a new particle effects for charging and firing the Gauss-Railgun
Increase the base health of all enemies and slightly increased the rate in which enemies spawn
Increased the Flight speed on the enemy "Fighter" and projectiles fired from the Fighter are twice as fast, This should help give some tension in the early game
Increased flight speed and Dash speed on the enemy "Dasher"
BUGS FIXED
Fixed an issue with the visuals for the Custom Rifts showing up after completing the tutorial, these should only unlock after completing the Small rift for the first time
Fixed a rendering issue with the DPS UI screen
Fixed an issue with the Starship tooltip showing the image over the text on the Nebulasync Starship
Fixed a bug with the Scattered Weapon upgrade not working with the Duplicated Weapon Upgrade
Fixed a Particle effect issue with the weapon "Gauss-Railgun" causing the charging attack to constantly play at maximum possible fire rate
Fixed a critical issue with the "Gauss-Railgun" triggering Artifact/Augment effects at the maximum possible fire rate while charging the weapon
Fixed an issue with the UI text popup saying "Damaged Dodged" when damage is "Blocked"
Fixed an issue with the text readout not showing the "Damage Blocked" as the correct colour
Fixed an issue with the Augment "Nano-Mesh Plating" gaining Block Chance from taking damage once (until a block is triggered) - It now triggers every time you take damage
Fixed an issue with the Artifact "Weapon Array" not triggering correctly
Fixed an issue with the Intergalactic Merchant allowing you to buy unlimited weapon rerolls when your gold is below the required amount
Source
Changelog.gg summarizes and formats this update. How we read updates.
