In this update1
Full notes
Full Cosmos update
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What changed
- Gameplay
- Balance
- Store
- Events
- UI and audio
- Fixes
Cosmos changes
NEW TO COSMOS
Welcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...
Cosmic Echo "Asterix" Heal from asteroid contact damage now scales with difficulty
Updated the Starship Buying skin UI text to be more readable and match the other UI's
Added a SpawnSpeed multiplayer to the Cosmic Core in which it will spawn enemies faster the more waves and cosmic echos that have been completed
Fire Souls and Souls are now collected the same way Gold Coins are after each Rift Event is completed
Added Fire UI animations to the Boss Health UI which now checks if the Cosmic Echo is Burning or Poisoned
Added custom images for all Enemies in the compendium along with a UI animation
WEAPON UPGRADES
You can now buy Weapon Upgrades from the Intergalactic Merchant, These upgrades Weapon can change the way your weapon works, give stat buffs or grant gold/utility items
Maximum Weapon upgrades are capped at 3
Weapon upgrades are KEPT when equipping a new weapon
Upgrades can be re-rolled at the Intergalactic merchant if a player interacts with the weapon shop Item holding a Weapon that has 3 Weapon modifiers, Any less and the option to add a modifier will be there instead
LIST OF WEAPON UPGRADES
Overloaded - 25% Projectile Size, 25% Attack Range and 10% Critical Hit Chance
Aftershock - Weapon shots release a damaging wave at max range
Boosted - 100% Attack Speed
Infused - Killing a Cosmic Echo grants a random item
Dynamic - While Health is below 10% all weapon shots will critically strike
Deadly - Kills grant 1% Death Prevention Chance
Collector - Critical Strikes Grant Gold
High Velocity - Projectiles pierce through enemies
Explosive - Projectiles are filled with high yield explosives
Duplicated - +1 Weapon Projectiles
Bloodthirsty - Weapon shots have a chance to restore Health
Ballistic Infused - +25 Ballistic Damage
Plasma Infused - +25 Plasma Damage
Laser Infused - +25 Laser Damage
Scattered - Weapon shots are inaccurate, +200 Attack Range
Lucky - Enemies drop more Gold and have a chance of dropping 2 Gold Coins
Nuclear Rounds - Weapon shots have a chance of spawning as Mini Nukes
Bolt Action - Weapon shots deal 500% More damage but you have to reload after each shot
ARTIFACT UPDATES
Updated Artifact "Double Barrel" - Renamed to Loaded Array" Was: +1 Weapon Shot Projectiles Now: Hex Missile fires an additional Volly
Updated Artifact "High Velocity Ammo"- Renamed to "Block Dodge" Was: Projectiles peirce through enemies Now: Blocking also triggers a Dodge
Updated Artifact "Vial of Blood" - Renamed to "Supply Crate" Was: Weapon shots occasionally regenerate health Now: Break it open to see the reward!
Updated Artifact "Longshot Explosion" - Renamed to "Nanite Blocker" Was: Projectiles that reach maximum attack range explode dealing 100% plasma damage in an area Now: Blocking spawns a shield that absorbs the next enemy projectile
Updated Artifact "Critical Collector" - Renamed to "Photon Wave Blaster" Was: Critical Strikes can sometimes grant Gold Now: Charge the Photon Wave Blaster while your weapon is not firing Your next shot while fully charged projects a large Photon Wave
Updated Artifact "Strange Hex Device" - Renamed to "Hex Overcharge" Was: Every 30th Weapon shot expells strange matter that explodes after a duration Now: While Overcharging Hex missiles can be used while on cool down
Updated Artifact "Rift Crystal" Was: Opening a Cosmic Rift regenerates 5 health and Grants 5 Maximum Health Now: Triggering a Dodge spawns 3 homing Missiles
Updated Artifact "Flaming Sword" The flame Aura now is linked to a projectile and is ejected based on the starship rotation
AUGMENT UPDATES
Updated Augment "Nano-Carbon Plating" now called "Nano-Mesh Plating" Was: Gain +2 Health for each point in Ballistic Damage Now: Taking damage grants +10% block Chance and Blocking resets your block chance to 0%
Updated Augment "Booster Chip" Was: Every time you take damage below 50% Health you gain 5% death prevention chance and +1 Maximum Health Now: Taking damage below 50% Health grants the following; +1% death prevention chance +1% Block Chance +1 Maximum Health
Updated Augment "DPM Modulator" now called "Block Modulator" Was: Gain +50% Death Prevention Chance Now: Gain 10% Block Chance
Updated Augment "DPM Overclocker" now called "Deathblock" Was: Gain +100% Death Prevention Chance Now: Blocking grants 25% Death Prevention Chance
Updated Augment "Death Recovery System" Was: Preventing Death grants 00 Health Now: Gain 100% Death Prevention Chance and Preventing Death grants 100 Health
BUGS FIXED
Fixed a dialogue bug with the Cosmic Echo "The Trio" printing the wrong intro text
Fixed a bug with the Rift Modifier selection screen having issues with selecting when hovering on the bottom 20% of the button
Fixed a bug with all weapons in which they would sometimes restore Hex or Blink charges on contact (Old Artifact code was not removed)
Fixed a bug with the Artifact "Adrenaline" failing to trigger on attacking a Cosmic Echo (Adrenaline also now triggers on attacking enemies as well)
Fixed a bug the Augment "Nano-Steel Protective Plates" in which the shock wave duration was much lower than expected
Fixed a bug with some boss projectiles that destroy player projectiles to not destroy the floating Plasma Balls from the Artifact "Andromeda" as they remained destroyed permanently
Fixed a bug with the Augment "Magnetic Tesseract" that was failing to trigger on collecting Gold Coins
Fixed a bug with the Rift infusers showing as disabled when in the Black Market menu even when they can still be bought
Source
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