HomeGamesUpdatesPricingMethodology
Steam News27 May 20242y ago

Cosmos Update 2.3.0 - Weaponisation

NEW TO COSMOS Welcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...

In this update1

Full notes

Full Cosmos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions34 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Events
  • UI and audio
  • Fixes
addedNEW TO COSMOSWelcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...
changedNEW TO COSMOSCosmic Echo "Asterix" Heal from asteroid contact damage now scales with difficulty
changedNEW TO COSMOSUpdated the Starship Buying skin UI text to be more readable and match the other UI's
addedNEW TO COSMOSAdded a SpawnSpeed multiplayer to the Cosmic Core in which it will spawn enemies faster the more waves and cosmic echos that have been completed
changedNEW TO COSMOSFire Souls and Souls are now collected the same way Gold Coins are after each Rift Event is completed
addedNEW TO COSMOSAdded Fire UI animations to the Boss Health UI which now checks if the Cosmic Echo is Burning or Poisoned

Cosmos changes

addedWelcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...
changedCosmic Echo "Asterix" Heal from asteroid contact damage now scales with difficulty
changedUpdated the Starship Buying skin UI text to be more readable and match the other UI's
addedAdded a SpawnSpeed multiplayer to the Cosmic Core in which it will spawn enemies faster the more waves and cosmic echos that have been completed
changedFire Souls and Souls are now collected the same way Gold Coins are after each Rift Event is completed

NEW TO COSMOS

Welcome Back Co-Pilots! The Intergalactic Merchant has contacted us about their new Weapon upgrade salvaged from a nearby freight ship, worth taking a look...

  • Cosmic Echo "Asterix" Heal from asteroid contact damage now scales with difficulty

  • Updated the Starship Buying skin UI text to be more readable and match the other UI's

  • Added a SpawnSpeed multiplayer to the Cosmic Core in which it will spawn enemies faster the more waves and cosmic echos that have been completed

  • Fire Souls and Souls are now collected the same way Gold Coins are after each Rift Event is completed

  • Added Fire UI animations to the Boss Health UI which now checks if the Cosmic Echo is Burning or Poisoned

  • Added custom images for all Enemies in the compendium along with a UI animation

WEAPON UPGRADES

You can now buy Weapon Upgrades from the Intergalactic Merchant, These upgrades Weapon can change the way your weapon works, give stat buffs or grant gold/utility items

  • Maximum Weapon upgrades are capped at 3

  • Weapon upgrades are KEPT when equipping a new weapon

  • Upgrades can be re-rolled at the Intergalactic merchant if a player interacts with the weapon shop Item holding a Weapon that has 3 Weapon modifiers, Any less and the option to add a modifier will be there instead

LIST OF WEAPON UPGRADES

  • Overloaded - 25% Projectile Size, 25% Attack Range and 10% Critical Hit Chance

  • Aftershock - Weapon shots release a damaging wave at max range

  • Boosted - 100% Attack Speed

  • Infused - Killing a Cosmic Echo grants a random item

  • Dynamic - While Health is below 10% all weapon shots will critically strike

  • Deadly - Kills grant 1% Death Prevention Chance

  • Collector - Critical Strikes Grant Gold

  • High Velocity - Projectiles pierce through enemies

  • Explosive - Projectiles are filled with high yield explosives

  • Duplicated - +1 Weapon Projectiles

  • Bloodthirsty - Weapon shots have a chance to restore Health

  • Ballistic Infused - +25 Ballistic Damage

  • Plasma Infused - +25 Plasma Damage

  • Laser Infused - +25 Laser Damage

  • Scattered - Weapon shots are inaccurate, +200 Attack Range

  • Lucky - Enemies drop more Gold and have a chance of dropping 2 Gold Coins

  • Nuclear Rounds - Weapon shots have a chance of spawning as Mini Nukes

  • Bolt Action - Weapon shots deal 500% More damage but you have to reload after each shot

ARTIFACT UPDATES

Updated Artifact "Double Barrel" - Renamed to Loaded Array" Was: +1 Weapon Shot Projectiles Now: Hex Missile fires an additional Volly

Updated Artifact "High Velocity Ammo"- Renamed to "Block Dodge" Was: Projectiles peirce through enemies Now: Blocking also triggers a Dodge

Updated Artifact "Vial of Blood" - Renamed to "Supply Crate" Was: Weapon shots occasionally regenerate health Now: Break it open to see the reward!

Updated Artifact "Longshot Explosion" - Renamed to "Nanite Blocker" Was: Projectiles that reach maximum attack range explode dealing 100% plasma damage in an area Now: Blocking spawns a shield that absorbs the next enemy projectile

Updated Artifact "Critical Collector" - Renamed to "Photon Wave Blaster" Was: Critical Strikes can sometimes grant Gold Now: Charge the Photon Wave Blaster while your weapon is not firing Your next shot while fully charged projects a large Photon Wave

Updated Artifact "Strange Hex Device" - Renamed to "Hex Overcharge" Was: Every 30th Weapon shot expells strange matter that explodes after a duration Now: While Overcharging Hex missiles can be used while on cool down

Updated Artifact "Rift Crystal" Was: Opening a Cosmic Rift regenerates 5 health and Grants 5 Maximum Health Now: Triggering a Dodge spawns 3 homing Missiles

Updated Artifact "Flaming Sword" The flame Aura now is linked to a projectile and is ejected based on the starship rotation

AUGMENT UPDATES

Updated Augment "Nano-Carbon Plating" now called "Nano-Mesh Plating" Was: Gain +2 Health for each point in Ballistic Damage Now: Taking damage grants +10% block Chance and Blocking resets your block chance to 0%

Updated Augment "Booster Chip" Was: Every time you take damage below 50% Health you gain 5% death prevention chance and +1 Maximum Health Now: Taking damage below 50% Health grants the following; +1% death prevention chance +1% Block Chance +1 Maximum Health

Updated Augment "DPM Modulator" now called "Block Modulator" Was: Gain +50% Death Prevention Chance Now: Gain 10% Block Chance

Updated Augment "DPM Overclocker" now called "Deathblock" Was: Gain +100% Death Prevention Chance Now: Blocking grants 25% Death Prevention Chance

Updated Augment "Death Recovery System" Was: Preventing Death grants 00 Health Now: Gain 100% Death Prevention Chance and Preventing Death grants 100 Health

BUGS FIXED

  • Fixed a dialogue bug with the Cosmic Echo "The Trio" printing the wrong intro text

  • Fixed a bug with the Rift Modifier selection screen having issues with selecting when hovering on the bottom 20% of the button

  • Fixed a bug with all weapons in which they would sometimes restore Hex or Blink charges on contact (Old Artifact code was not removed)

  • Fixed a bug with the Artifact "Adrenaline" failing to trigger on attacking a Cosmic Echo (Adrenaline also now triggers on attacking enemies as well)

  • Fixed a bug the Augment "Nano-Steel Protective Plates" in which the shock wave duration was much lower than expected

  • Fixed a bug with some boss projectiles that destroy player projectiles to not destroy the floating Plasma Balls from the Artifact "Andromeda" as they remained destroyed permanently

  • Fixed a bug with the Augment "Magnetic Tesseract" that was failing to trigger on collecting Gold Coins

  • Fixed a bug with the Rift infusers showing as disabled when in the Black Market menu even when they can still be bought

Source

Steam News / 27 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.