Full notes
Full Cosmorists update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Cosmorists!
What changed
- Maps
- Performance
- Store
Cosmorists changes
This month brought another biome-based update for the desert caves! Some progress was made on adding maps, but I still have a ways to go before it's implemented into the game
Unexpected saving bugs
As I playtested the game myself, some more bugs relating to saving the game were still present, which led to v 0.1.2.2 and 0.1.2.3, and that postponed my attempt to add a map into the game.
Map implementation attempt
When I did attempt to implement a map, the technical challenges of implementing it weren't nearly as enjoyable. This is usually the outcome when I attempt to implement something that's challenging to do so, and has always been the case with some major challenge throughout the game's development history. This then made me work on another part of the game that I enjoy more, such as adding themed content to biomes that are still empty in content at the moment.
Map progress
So far, this is the progress I've made on the map! Those gray blobs are rocks, the light-green ones are the rocks in the jungle, and that green wall is mostly vegetation, trees, and other jungle tiles.
At this point, the frame rate drops to around 20 FPS when it's opened, and there are many map bugs that needs to be worked out, so some optimization is needed before an update that adds maps will be launched.
Desert cave update
Sometime after attempting to implement a map, and not making nearly as much progress in it as I'd hoped, I decided that updating another biome lacking content was the way to go, and the desert caves were the next best option.
Where the ideas come from
It was more challenging to come up with ideas for this biome, as I wanted to limit plant life for this biome to maintain the theme of this biome as dry and relatively barren compared to the lushness of the taiga, verdant, and jungle caves. At the same time, I also wanted this biome to be worthy of exploring, hence, arid crystals, cracked sandstone stalagmites, and some gadgets and tools focused on high temperatures and melee damage were added here.
Creations / Media
Just like last month, there isn't much to show in this category relating to the game, but I was told of another obscure indie game that's fairly similar to Cosmorists that you might like!
https://store.steampowered.com/app/1263170/Starseed/
It's called Starseed, sharing many similar mechanics to Cosmorists, such as planetary exploration, but also some differences, such as farming and being more story-based! Just wanted to share this game in this section for those wanting to play a similar game in case you're bored with this one :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
