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Steam News31 March 20251y ago

Latest in Cosmorists - Mar 2025

Hello Cosmorists! This month brought another biome-based update for the desert caves!

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Full Cosmorists update

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Repeated intro

Hello Cosmorists!

What changed

0 fixes3 additions1 change0 removals
  • Maps
  • Performance
  • Store
addedThis month brought another biome-based update for the desert caves! Some progress was made on adding maps, but I still have a ways to go before it's implemented into the game
addedUnexpected saving bugs As I playtested the game myself, some more bugs relating to saving the game were still present, which led to v 0.1.2.2 and 0.1.2.3, and that postponed my attempt to add a map into the game. Map implementation attempt When I did attempt to implement a map, the technical challenges of implementing it weren't nearly as enjoyable. This is usually the outcome when I attempt to implement something that's challenging to do so, and has always been the case with some major challenge throughout the game's development history. This then made me work on another part of the game that I enjoy more, such as adding themed content to biomes that are still empty in content at the moment. Map progress So far, this is the progress I've made on the map! Those gray blobs are rocks, the light-green ones are the rocks in the jungle, and that green wall is mostly vegetation, trees, and other jungle tiles. At this point, the frame rate drops to around 20 FPS when it's opened, and there are many map bugs that needs to be worked out, so some optimization is needed before an update that adds maps will be launched.
addedDesert cave update Sometime after attempting to implement a map, and not making nearly as much progress in it as I'd hoped, I decided that updating another biome lacking content was the way to go, and the desert caves were the next best option. Where the ideas come from It was more challenging to come up with ideas for this biome, as I wanted to limit plant life for this biome to maintain the theme of this biome as dry and relatively barren compared to the lushness of the taiga, verdant, and jungle caves. At the same time, I also wanted this biome to be worthy of exploring, hence, arid crystals, cracked sandstone stalagmites, and some gadgets and tools focused on high temperatures and melee damage were added here.
changedhttps://store.steampowered.com/app/1263170/Starseed/

Cosmorists changes

addedThis month brought another biome-based update for the desert caves! Some progress was made on adding maps, but I still have a ways to go before it's implemented into the game
addedUnexpected saving bugs As I playtested the game myself, some more bugs relating to saving the game were still present, which led to v 0.1.2.2 and 0.1.2.3, and that postponed my attempt to add a map into the game. Map implementation attempt When I did attempt to implement a map, the technical challenges of implementing it weren't nearly as enjoyable. This is usually the outcome when I attempt to implement something that's challenging to do so, and has always been the case with some major challenge throughout the game's development history. This then made me work on another part of the game that I enjoy more, such as adding themed content to biomes that are still empty in content at the moment. Map progress So far, this is the progress I've made on the map! Those gray blobs are rocks, the light-green ones are the rocks in the jungle, and that green wall is mostly vegetation, trees, and other jungle tiles. At this point, the frame rate drops to around 20 FPS when it's opened, and there are many map bugs that needs to be worked out, so some optimization is needed before an update that adds maps will be launched.
addedDesert cave update Sometime after attempting to implement a map, and not making nearly as much progress in it as I'd hoped, I decided that updating another biome lacking content was the way to go, and the desert caves were the next best option. Where the ideas come from It was more challenging to come up with ideas for this biome, as I wanted to limit plant life for this biome to maintain the theme of this biome as dry and relatively barren compared to the lushness of the taiga, verdant, and jungle caves. At the same time, I also wanted this biome to be worthy of exploring, hence, arid crystals, cracked sandstone stalagmites, and some gadgets and tools focused on high temperatures and melee damage were added here.
changedhttps://store.steampowered.com/app/1263170/Starseed/

This month brought another biome-based update for the desert caves! Some progress was made on adding maps, but I still have a ways to go before it's implemented into the game

  • Unexpected saving bugs

    • As I playtested the game myself, some more bugs relating to saving the game were still present, which led to v 0.1.2.2 and 0.1.2.3, and that postponed my attempt to add a map into the game.

    Map implementation attempt

    • When I did attempt to implement a map, the technical challenges of implementing it weren't nearly as enjoyable. This is usually the outcome when I attempt to implement something that's challenging to do so, and has always been the case with some major challenge throughout the game's development history. This then made me work on another part of the game that I enjoy more, such as adding themed content to biomes that are still empty in content at the moment.

    Map progress

    • So far, this is the progress I've made on the map! Those gray blobs are rocks, the light-green ones are the rocks in the jungle, and that green wall is mostly vegetation, trees, and other jungle tiles.

      At this point, the frame rate drops to around 20 FPS when it's opened, and there are many map bugs that needs to be worked out, so some optimization is needed before an update that adds maps will be launched.

  • Desert cave update

    • Sometime after attempting to implement a map, and not making nearly as much progress in it as I'd hoped, I decided that updating another biome lacking content was the way to go, and the desert caves were the next best option.

      Where the ideas come from

      • It was more challenging to come up with ideas for this biome, as I wanted to limit plant life for this biome to maintain the theme of this biome as dry and relatively barren compared to the lushness of the taiga, verdant, and jungle caves. At the same time, I also wanted this biome to be worthy of exploring, hence, arid crystals, cracked sandstone stalagmites, and some gadgets and tools focused on high temperatures and melee damage were added here.

  • Creations / Media

    • Just like last month, there isn't much to show in this category relating to the game, but I was told of another obscure indie game that's fairly similar to Cosmorists that you might like!

https://store.steampowered.com/app/1263170/Starseed/

    • It's called Starseed, sharing many similar mechanics to Cosmorists, such as planetary exploration, but also some differences, such as farming and being more story-based! Just wanted to share this game in this section for those wanting to play a similar game in case you're bored with this one :)

Source

Steam News / 31 March 2025

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