Full notes
Full Cosmorists update
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Repeated intro
Hello Cosmorists!
What changed
- Maps
- UI and audio
Cosmorists changes
2025 started off with the Narrow Echoes update with many changes! Following that was a more focused Verdant update that added a new cave biome a little over a week later! Let's get into the devlog!
Although Narrow Echoes was a fairly large update, the update was mostly all over the place in terms of what the game added or changed. Things such as graphical changes, quality of life improvements, steam achievements, steam cloud, autosaves, explosives, nighttime enemies, many ambient sounds and sound effects, and so on. Future updates are now going to have a different structure.
The structure of future updates
0.x updates
These will still serve as the game's major updates, and are expected to take roughly the same amount of time to make of a few months. This time, it'll follow a particular theme. Instead of small / moderate changes spread out across the whole game like with Narrow Echoes, it'll focus on a broad yet specific part of the game that follows the main theme of the update. One example is Aquatica. This is a whole planet, a fairly broad part of the game given that it has multiple biomes, many creatures, and unique resources, but is also one specific part of the game, as Aquatica is just one explorable world of 3 in the game so far. In this example, it's a major update that focuses almost purely on Aquatica developed in the same time period as Narrow Echoes. The amount of content added to the game remains the same, but is much more concentrated. It's also likely to touch other unrelated parts of the game, especially polishing up the game, but to a lesser degree, and the main purpose of those unrelated changes is to make the update feel a little bigger. While these major updates are being made, it's likely for me to want to update another part of the game, and in that case, a regular update unrelated to the main theme is likely to be made in between to keep content flowing in these quieter periods of updates.
0.x.y updates
These will also serve as regular updates like before, and just like with the major updates, it'll also focus on one particular part of the game. These will focus on an even more specific part of the game than the major updates. There will also be times where these updates are also going to be non-focused, and update multiple parts of the game in small chunks. Going back to the Aquatica example, instead of updating the whole planet, an example of this is something like a single biome being updated or added, similar to how the Verdant update focused entirely on the Verdant caves. For the less focused ones, it can be a new enemy in one biome, a new resource dropped by a new tile on another planet, and so on in one update, somewhat like a scaled down Narrow Echoes.
0.x.y.z updates
These updates are mostly unchanged, and they'll still serve as small bug-fixing / tweaking updates, not following a particular theme like the content updates. These will likely to be all over the place if it fixes many bugs that are in different unrelated parts of the game.
Reasons for the structure change
The primary reason for the structure change is for the updates to be more focused instead of being mostly spread out in many different parts of the game.
Immediately after fixing cloud bugs in v 0.1.0.2, almost all of my
Source
Changelog.gg summarizes and formats this update. How we read updates.
