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Steam News11 September 201510y ago

Cosmonautica Update 1.1.8 (the late one - aka we're still here)

Hi fellow Cosmonauticans, first of all you may rest assured that we're still here and updating and enhancing the game.

Full notes

Full Cosmonautica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions14 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Events
addedHi fellow Cosmonauticans, first of all you may rest assured that we're still here and updating and enhancing the game. We always said that we're not going to abandon our game, it just took us some time to get working on it again in a proper way after gamescom and some needed vacation time. So we put lots of effort into fixing crashes and optimize the game here and there. We also added new missions and we're planning a new update as you read these lines. CHANGES in Cosmonautica:
added23 new missions have been added
changedAfter starting a travel, the view remains on the solar map
addedAdded touch-scroll for lists
changedOptimized data exchange UI<>Code to improve performance
changedCrew tooltips in the Russian localization only showed white squares

Cosmonautica changes

addedHi fellow Cosmonauticans, first of all you may rest assured that we're still here and updating and enhancing the game. We always said that we're not going to abandon our game, it just took us some time to get working on it again in a proper way after gamescom and some needed vacation time. So we put lots of effort into fixing crashes and optimize the game here and there. We also added new missions and we're planning a new update as you read these lines. CHANGES in Cosmonautica:
added23 new missions have been added
changedAfter starting a travel, the view remains on the solar map
addedAdded touch-scroll for lists
changedOptimized data exchange UI<>Code to improve performance

Hi fellow Cosmonauticans, first of all you may rest assured that we're still here and updating and enhancing the game. We always said that we're not going to abandon our game, it just took us some time to get working on it again in a proper way after gamescom and some needed vacation time. So we put lots of effort into fixing crashes and optimize the game here and there. We also added new missions and we're planning a new update as you read these lines. CHANGES in Cosmonautica:

  • 23 new missions have been added

  • After starting a travel, the view remains on the solar map

  • Rhys Fenrize and Commodore Punkkore now fly individual ships in combat

  • Added touch-scroll for lists

  • Optimized data exchange UI<>Code to improve performance

FIXES:

  • Enemies offering money via diplomacy in space fights too quickly or not suiting the situation

  • Crew tooltips in the Russian localization only showed white squares

  • Outdated enemy ships in the campaign didn’t get removed properly, thus stopping progress

  • Bugs in several old missions

  • Bighead achievement didn’t trigger

  • Captain’s portraits on the solar map didn’t match the portraits in the diplomacy window

  • Continue interception route of Ship after player got intercepted by another ship

  • Invincible enemies or no diplomacy possible during space fights

  • A bunch of small text revisions in the German localization

  • Toilet and party room animation bugs for selected upgrades

  • You can now easily escape the first encounter with Rhys Fenrize (campaign)

  • Reordering of crewportraits now working on high resolutions

  • Info panel glitch with planets that have a secret society trait

  • Display of 2nd room upgrade now works correctly in the research tab

  • Sticking of tasks, while dragging and pressing the right mouse button

  • Jobscout search options will be resetted to default values when arriving on a different planet

  • Mousewheel sensitivity tweaked in the merchant UI

  • Various small UI tweaks

  • Research time was showing infinite when player had a scientist but did not put him in a shift

  • Crash connected to transporting passengers

  • Crash when a pirate was selected in UI and was removed by trade system logic

  • Crash connected to upgrading from older savegames

  • Crashes connected to the job board, hiring and using the job scout

  • Game freeze at the beginning of the campaign

  • Several fixes of the campaign scripts preventing the storyline from progressing

  • Optimization of campaign scripts to prevent crashes

  • Fixes on several missions

BALANCING:

  • Adjustments of rewards, penalties and deadlines for several missions (ongoing)

  • Adjustments of the evasive maneuver effect for all ships in space fights

  • A basic party room now satisfies additional to entertainment needs, fitness needs (while crew members are dancing) and food needs (while crew members are sitting)

Have fun playing, enjoy your weekend and leave us a message if you have any problems :) And please share your love & awesomeness and leave us a review. Your Chasing Carrots Dominik, Patrick, Daniel, Patrick, Markus and Josef

Source

Steam News / 11 September 2015

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