Full notes
Full Cosmonautica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Events
Cosmonautica changes
Hi fellow Cosmonauticans, first of all you may rest assured that we're still here and updating and enhancing the game. We always said that we're not going to abandon our game, it just took us some time to get working on it again in a proper way after gamescom and some needed vacation time. So we put lots of effort into fixing crashes and optimize the game here and there. We also added new missions and we're planning a new update as you read these lines. CHANGES in Cosmonautica:
23 new missions have been added
After starting a travel, the view remains on the solar map
Rhys Fenrize and Commodore Punkkore now fly individual ships in combat
Added touch-scroll for lists
Optimized data exchange UI<>Code to improve performance
FIXES:
Enemies offering money via diplomacy in space fights too quickly or not suiting the situation
Crew tooltips in the Russian localization only showed white squares
Outdated enemy ships in the campaign didn’t get removed properly, thus stopping progress
Bugs in several old missions
Bighead achievement didn’t trigger
Captain’s portraits on the solar map didn’t match the portraits in the diplomacy window
Continue interception route of Ship after player got intercepted by another ship
Invincible enemies or no diplomacy possible during space fights
A bunch of small text revisions in the German localization
Toilet and party room animation bugs for selected upgrades
You can now easily escape the first encounter with Rhys Fenrize (campaign)
Reordering of crewportraits now working on high resolutions
Info panel glitch with planets that have a secret society trait
Display of 2nd room upgrade now works correctly in the research tab
Sticking of tasks, while dragging and pressing the right mouse button
Jobscout search options will be resetted to default values when arriving on a different planet
Mousewheel sensitivity tweaked in the merchant UI
Various small UI tweaks
Research time was showing infinite when player had a scientist but did not put him in a shift
Crash connected to transporting passengers
Crash when a pirate was selected in UI and was removed by trade system logic
Crash connected to upgrading from older savegames
Crashes connected to the job board, hiring and using the job scout
Game freeze at the beginning of the campaign
Several fixes of the campaign scripts preventing the storyline from progressing
Optimization of campaign scripts to prevent crashes
Fixes on several missions
BALANCING:
Adjustments of rewards, penalties and deadlines for several missions (ongoing)
Adjustments of the evasive maneuver effect for all ships in space fights
A basic party room now satisfies additional to entertainment needs, fitness needs (while crew members are dancing) and food needs (while crew members are sitting)
Have fun playing, enjoy your weekend and leave us a message if you have any problems :) And please share your love & awesomeness and leave us a review. Your Chasing Carrots Dominik, Patrick, Daniel, Patrick, Markus and Josef
Source
Changelog.gg summarizes and formats this update. How we read updates.
