What changed
0 fixes0 additions1 change0 removals
changedDear Cosmonauts , we would like to shed more light on what has happened – and apologize. Many of you are disappointed, because Cosmonautica lacks stability and shows several other unpolished aspects. We do understand your frustration and we are sincerely sorry for the flaws you experienced! First off, we’d like to assure you, that our whole team did their best to put as much effort as possible into testing Cosmonautica in any regards, until launch - and afterwards. Despite the criticism we have received, we also get positive feedback from many players who are not experiencing any issues and are enjoying the game a lot. We had huge ambitions for Cosmonautica. Looking back at how things turned out, we share the frustration of the disappointed part of our community. And we have learned a bitter yet valuable lesson about choosing the right technology. Our choice of the game engine and middleware for that project turned out to be an essential mistake. We missed to validate properly whether the engine will be able to hold up well enough for the future. When we found out that it didn’t, we were too far in development and we didn’t anticipate the severe impacts on the game. It is impossible for us to fix the bigger issues and crashes now. The technology in its current state does not provide a solid base to reasonably develop Cosmonautica further on. This should not be an excuse: It was our shortcoming of not taking the problems and future development of our technology seriously enough. So, at a certain point we had to accept the bitter fact that we maneuvered ourselves into a dead end – as hard as that would be for you, our community. Since we are also passionate gamers and have supported many games ourselves, we totally understand your reactions to our decision. It is a very sad experience for us as a young studio, since we were cutting into our own flesh by that step. In the end, it comes down to paying bills and wages. And while this might seem like a mere excuse or justification, for us this was and is reality on a daily basis. We need and want to survive because we have so many more ideas to bring to life. Nevertheless it is a very bad feeling to have disappointed many of you! Again, we know that this is a bad outcome, and we have drawn our consequences from that. For our next projects we completely restructured our development process, including switching to another engine. This was a huge effort, but we are confident that such problems won’t happen again. We still strongly believe in the concept and potential of Cosmonautica and see room for improvement. Thus, we think about how to get back to the game or to develop a remake. Although we can’t make any promises regarding future plans for Cosmonautica, we will be present in the forum to answer your questions and provide support as good as we can. We sincerely hope, you can understand our situation. If there are any issues that require further clarification, please don’t hesitate to get in touch. Even if things went that way, we want to thank you for your support and your honest feedback. All the best for 2017, for all of you and your loved ones. Stay with us! Yours truly, Chasing Carrots Dominik, Patrick, Daniel, Josef, Markus & Patrick (the other one)
Cosmonautica changes
changedDear Cosmonauts , we would like to shed more light on what has happened – and apologize. Many of you are disappointed, because Cosmonautica lacks stability and shows several other unpolished aspects. We do understand your frustration and we are sincerely sorry for the flaws you experienced! First off, we’d like to assure you, that our whole team did their best to put as much effort as possible into testing Cosmonautica in any regards, until launch - and afterwards. Despite the criticism we have received, we also get positive feedback from many players who are not experiencing any issues and are enjoying the game a lot. We had huge ambitions for Cosmonautica. Looking back at how things turned out, we share the frustration of the disappointed part of our community. And we have learned a bitter yet valuable lesson about choosing the right technology. Our choice of the game engine and middleware for that project turned out to be an essential mistake. We missed to validate properly whether the engine will be able to hold up well enough for the future. When we found out that it didn’t, we were too far in development and we didn’t anticipate the severe impacts on the game. It is impossible for us to fix the bigger issues and crashes now. The technology in its current state does not provide a solid base to reasonably develop Cosmonautica further on. This should not be an excuse: It was our shortcoming of not taking the problems and future development of our technology seriously enough. So, at a certain point we had to accept the bitter fact that we maneuvered ourselves into a dead end – as hard as that would be for you, our community. Since we are also passionate gamers and have supported many games ourselves, we totally understand your reactions to our decision. It is a very sad experience for us as a young studio, since we were cutting into our own flesh by that step. In the end, it comes down to paying bills and wages. And while this might seem like a mere excuse or justification, for us this was and is reality on a daily basis. We need and want to survive because we have so many more ideas to bring to life. Nevertheless it is a very bad feeling to have disappointed many of you! Again, we know that this is a bad outcome, and we have drawn our consequences from that. For our next projects we completely restructured our development process, including switching to another engine. This was a huge effort, but we are confident that such problems won’t happen again. We still strongly believe in the concept and potential of Cosmonautica and see room for improvement. Thus, we think about how to get back to the game or to develop a remake. Although we can’t make any promises regarding future plans for Cosmonautica, we will be present in the forum to answer your questions and provide support as good as we can. We sincerely hope, you can understand our situation. If there are any issues that require further clarification, please don’t hesitate to get in touch. Even if things went that way, we want to thank you for your support and your honest feedback. All the best for 2017, for all of you and your loved ones. Stay with us! Yours truly, Chasing Carrots Dominik, Patrick, Daniel, Josef, Markus & Patrick (the other one)
Dear Cosmonauts, we would like to shed more light on what has happened – and apologize. Many of you are disappointed, because Cosmonautica lacks stability and shows several other unpolished aspects. We do understand your frustration and we are sincerely sorry for the flaws you experienced! First off, we’d like to assure you, that our whole team did their best to put as much effort as possible into testing Cosmonautica in any regards, until launch - and afterwards. Despite the criticism we have received, we also get positive feedback from many players who are not experiencing any issues and are enjoying the game a lot. We had huge ambitions for Cosmonautica. Looking back at how things turned out, we share the frustration of the disappointed part of our community. And we have learned a bitter yet valuable lesson about choosing the right technology. Our choice of the game engine and middleware for that project turned out to be an essential mistake. We missed to validate properly whether the engine will be able to hold up well enough for the future. When we found out that it didn’t, we were too far in development and we didn’t anticipate the severe impacts on the game. It is impossible for us to fix the bigger issues and crashes now. The technology in its current state does not provide a solid base to reasonably develop Cosmonautica further on. This should not be an excuse: It was our shortcoming of not taking the problems and future development of our technology seriously enough. So, at a certain point we had to accept the bitter fact that we maneuvered ourselves into a dead end – as hard as that would be for you, our community. Since we are also passionate gamers and have supported many games ourselves, we totally understand your reactions to our decision. It is a very sad experience for us as a young studio, since we were cutting into our own flesh by that step. In the end, it comes down to paying bills and wages. And while this might seem like a mere excuse or justification, for us this was and is reality on a daily basis. We need and want to survive because we have so many more ideas to bring to life. Nevertheless it is a very bad feeling to have disappointed many of you! Again, we know that this is a bad outcome, and we have drawn our consequences from that. For our next projects we completely restructured our development process, including switching to another engine. This was a huge effort, but we are confident that such problems won’t happen again. We still strongly believe in the concept and potential of Cosmonautica and see room for improvement. Thus, we think about how to get back to the game or to develop a remake. Although we can’t make any promises regarding future plans for Cosmonautica, we will be present in the forum to answer your questions and provide support as good as we can. We sincerely hope, you can understand our situation. If there are any issues that require further clarification, please don’t hesitate to get in touch. Even if things went that way, we want to thank you for your support and your honest feedback. All the best for 2017, for all of you and your loved ones. Stay with us! Yours truly, Chasing Carrots Dominik, Patrick, Daniel, Josef, Markus & Patrick (the other one)