Full notes
Full Cosmonautica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
- Fixes
- Performance
Cosmonautica changes
Hi fellow Cosmonauticans, this time we keep it short. It's story time and now you can enjoy the campaign. The space fight is still a bit wonky, but we're on it :) Also many of you asked for the localized languages and for now these will be the additional languages for the final release: French, German, Russian, Spanish The final release for Cosmonautica will be mid July. The exact date will come with the next update. CHANGES in Cosmonautica:
Campaign (Alpha State)
More sounds and music
New planet textures and shaders
Reworked “Out of Order” asset
GUI is ready for localized texts
More colorful alien skins
FIXES:
Reordered mainmenu, fixed transitions
N.O.D.E taskmanager: swap tasks is working again
Layout of popup window now more consistent
Fixed room positions in Lucefloat (Cruiser II)
New color scheme for ship icons
More consistent colors throughout the UI
Problems during smuggling
Crashes after looting enemies
Problems when using two shields during battle
Crashes connected to socialising and upgrading Kitchen and Medibay
Lightning effect after getting hit by EMP
Missing tooltips
This is ongoing stuff we’re also working on and that will come with future updates:
Balancing
Localisation
New missions and random events
Improving the game for different screen resolutions
Spacefight maneuvers fixing
Enjoy playing the campaign and please keep your feedback and bug reports coming. Also there's a pinned post for campaign related stuff and issues. Thanks and kind regards, your Chasing Carrots Dominik, Patrick, Daniel, Patrick, Markus and Josef
Source
Changelog.gg summarizes and formats this update. How we read updates.
