Repeated intro
Hey fellow space captains, thanks a lot for your patience regarding this update. We are working on lots of fronts these weeks. This update was focused on the space fight, but there's still some stuff to be done and that leaves some room for improvement. We changed lots of stuff and prepared different game elements for our localisation purposes. Also we've updated the game engine to its latest version, which was a necessary update regarding all platforms, especially the upcoming mobile versions of Cosmonautica. This update might increase the performance on some levels, but it's also possible that perfomance decreases. If you experience performance issues of any kind, please let us know, because we're working towards leaving the Early Access stage. We want to improve the game experience, so that you can enjoy longer game sessions without crashes. We still have lots of cool ideas floating around, but therefor this game has to be succesful for us. Saying that does not mean that we're abandoning Cosmonautica after we're out of the Early Access stage. It simply means that we are now improving the current game, fix lots of bugs, balance some more and polish a lot. Then we have to evaluate what makes sense to add. Right now we are aiming for leaving EA by the end of June and we are hoping for your support to spread the word about Cosmonautica and make this game the success we need in order to put out more content. Have fun playing around with the current update and please report every weird thing you encounter. Changes in Cosmonautica:
What changed
4 fixes5 additions9 changes0 removals
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
addedHey fellow space captains, thanks a lot for your patience regarding this update. We are working on lots of fronts these weeks. This update was focused on the space fight, but there's still some stuff to be done and that leaves some room for improvement. We changed lots of stuff and prepared different game elements for our localisation purposes. Also we've updated the game engine to its latest version, which was a necessary update regarding all platforms, especially the upcoming mobile versions of Cosmonautica. This update might increase the performance on some levels, but it's also possible that perfomance decreases. If you experience performance issues of any kind, please let us know, because we're working towards leaving the Early Access stage. We want to improve the game experience, so that you can enjoy longer game sessions without crashes. We still have lots of cool ideas floating around, but therefor this game has to be succesful for us. Saying that does not mean that we're abandoning Cosmonautica after we're out of the Early Access stage. It simply means that we are now improving the current game, fix lots of bugs, balance some more and polish a lot. Then we have to evaluate what makes sense to add. Right now we are aiming for leaving EA by the end of June and we are hoping for your support to spread the word about Cosmonautica and make this game the success we need in order to put out more content. Have fun playing around with the current update and please report every weird thing you encounter. Changes in Cosmonautica:
changedImproved space fight AI
addedNew space fight interface
changedImproved enemy generation
changedOverhauled hacking
changedCannon redesigned (upgrade with area damage and emp)
Cosmonautica changes
addedHey fellow space captains, thanks a lot for your patience regarding this update. We are working on lots of fronts these weeks. This update was focused on the space fight, but there's still some stuff to be done and that leaves some room for improvement. We changed lots of stuff and prepared different game elements for our localisation purposes. Also we've updated the game engine to its latest version, which was a necessary update regarding all platforms, especially the upcoming mobile versions of Cosmonautica. This update might increase the performance on some levels, but it's also possible that perfomance decreases. If you experience performance issues of any kind, please let us know, because we're working towards leaving the Early Access stage. We want to improve the game experience, so that you can enjoy longer game sessions without crashes. We still have lots of cool ideas floating around, but therefor this game has to be succesful for us. Saying that does not mean that we're abandoning Cosmonautica after we're out of the Early Access stage. It simply means that we are now improving the current game, fix lots of bugs, balance some more and polish a lot. Then we have to evaluate what makes sense to add. Right now we are aiming for leaving EA by the end of June and we are hoping for your support to spread the word about Cosmonautica and make this game the success we need in order to put out more content. Have fun playing around with the current update and please report every weird thing you encounter. Changes in Cosmonautica:
changedImproved space fight AI
addedNew space fight interface
changedImproved enemy generation
changedOverhauled hacking
Improved space fight AI
New space fight interface
Improved enemy generation
Overhauled hacking
Cannon redesigned (upgrade with area damage and emp)
Diplomacy interface overhaul
Now all tasks are possible during space fight (except research)
After space fight the destiniation is still active
Fixed issues regarding buying and saving ammunition
Lots of GUI bugfixes
New FX: explosions and room effects
Multitouch support
Overhauled main menu
Better usage of pill dispenser and medbay
Fixed the drastic speed increase during the game
Fixed the active shield problem after space fights
Improved the notification system
New victory and defeat screens
Fixed crashes regarding research
This is stuff we’re working on and that will come with future updates:
Localisation
Reading enemy stats (Antenna interface and game design)
Space station outside
Improving the game for different resolutions
Achievements
Crew socializing
Spacefight manouvers fixing
Ingame menu
Campaign implementation and testing
More reliable interplanetary traveling algorithm
New alien race
Thanks a lot for understanding our last minute delays and giving us so much valuable input. We really appreciate your feedback. :) Keep up your great support and help us make this the game you and we want to play for a long time. Kind regards your Chasing Carrots