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Steam News25 March 201511y ago

Update 1.0.16 (tree this out)

Hey fellow Cosmonauticans, this time we worked on a lot of fronts and it's the first introduction to the techtree and with that you have to research the different types of rooms, like it was intended from the beginning.

Full notes

Full Cosmonautica update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fellow Cosmonauticans, this time we worked on a lot of fronts and it's the first introduction to the techtree and with that you have to research the different types of rooms, like it was intended from the beginning. The need system was overhauled, crew member skill levels now have more impact on their tasks and dirt now has an effect on the crew members health. Also new solar systems should be more diverse. Changes in Cosmonautica:

What changed

1 fix6 additions3 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedHey fellow Cosmonauticans, this time we worked on a lot of fronts and it's the first introduction to the techtree and with that you have to research the different types of rooms, like it was intended from the beginning. The need system was overhauled, crew member skill levels now have more impact on their tasks and dirt now has an effect on the crew members health. Also new solar systems should be more diverse. Changes in Cosmonautica:
addedNew designs for upgraded rooms
changedReworked shipyard (possible room upgrades are displayed)
changedOverhauled space ship nozzles
fixedFixed: Sickbay and Kitchen weren’t working after loading a game
addedTooltips size dynamically and more were added

Cosmonautica changes

addedHey fellow Cosmonauticans, this time we worked on a lot of fronts and it's the first introduction to the techtree and with that you have to research the different types of rooms, like it was intended from the beginning. The need system was overhauled, crew member skill levels now have more impact on their tasks and dirt now has an effect on the crew members health. Also new solar systems should be more diverse. Changes in Cosmonautica:
addedNew designs for upgraded rooms
changedReworked shipyard (possible room upgrades are displayed)
changedOverhauled space ship nozzles
fixedFixed: Sickbay and Kitchen weren’t working after loading a game
  • Techtree (Alpha): Research technologies to unlock rooms for your space-vessel

  • Need system overhaul

  • Crew member skill level has more impact

  • New designs for upgraded rooms

  • Balancing of solar systems (more differences between them)

  • Reworked shipyard (possible room upgrades are displayed)

  • A dirty spaceship is now sickening your crew

  • Overhauled space ship nozzles

  • Fixed: Sickbay and Kitchen weren’t working after loading a game

  • Tooltips size dynamically and more were added

  • Lots of GUI bugfixes like travel UI, promotion pop-up, etc.

  • Mouse wheel support for all scrollbars

  • New Cataport marker

  • Redefined sleep and idle positions for the crew

This is stuff we’re working on and that will come with future updates:

  • Crew socializing

  • Ingame menu

  • Campaign

  • More reliable interplanetary traveling algorithm

  • New alien race

  • New Rooms Whirlpool, CryoCargoHold, Library

Thanks a lot for your ongoing support :) Kind regards your Chasing Carrots

Source

Steam News / 25 March 2015

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