Full notes
Full Cosmonautica update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey fellow Cosmonauticans, this time we worked on a lot of fronts and it's the first introduction to the techtree and with that you have to research the different types of rooms, like it was intended from the beginning. The need system was overhauled, crew member skill levels now have more impact on their tasks and dirt now has an effect on the crew members health. Also new solar systems should be more diverse. Changes in Cosmonautica:
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Cosmonautica changes
Techtree (Alpha): Research technologies to unlock rooms for your space-vessel
Need system overhaul
Crew member skill level has more impact
New designs for upgraded rooms
Balancing of solar systems (more differences between them)
Reworked shipyard (possible room upgrades are displayed)
A dirty spaceship is now sickening your crew
Overhauled space ship nozzles
Fixed: Sickbay and Kitchen weren’t working after loading a game
Tooltips size dynamically and more were added
Lots of GUI bugfixes like travel UI, promotion pop-up, etc.
Mouse wheel support for all scrollbars
New Cataport marker
Redefined sleep and idle positions for the crew
This is stuff we’re working on and that will come with future updates:
Crew socializing
Ingame menu
Campaign
More reliable interplanetary traveling algorithm
New alien race
New Rooms Whirlpool, CryoCargoHold, Library
Thanks a lot for your ongoing support :) Kind regards your Chasing Carrots
Source
Changelog.gg summarizes and formats this update. How we read updates.
