Full notes
Full Cosmodread update
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What changed
1 fix0 additions0 changes0 removals
- Balance
fixedRailgun: Increased damage multiplier for charged shots, reduced required time and ammo to charge a shot - EMP grenade: Added damage to drones - Teleporter grenade: Increased detection range when thrown at enemies - Enemies can now be distracted by loud sounds also when actively chasing the player, as long as they haven't just seen you - Fixed enemies sometimes spawning in invalid positions - Fixed enemies being able to sometimes cross closed doors after a game load - Fixed creatures not always disappearing when killed in a lit room - Fixed drone spotlights remaining active after destruction - Fixed lightning gun's sound getting stuck in a loop - Added tentative fixes for some hard to reproduce issues - Other minor fixes and improvements
- RailgunIncreased damage multiplier for charged shots, reduced required time and ammo to charge a shot - EMP grenade: Added damage to drones - Teleporter grenade: Increased detection range when thrown at enemies - Enemies can now be distracted by loud sounds also when actively chasing the player, as long as they haven't just seen you - Fixed enemies sometimes spawning in invalid positions - Fixed enemies being able to sometimes cross closed doors after a game load - Fixed creatures not always disappearing when killed in a lit room - Fixed drone spotlights remaining active after destruction - Fixed lightning gun's sound getting stuck in a loop - Added tentative fixes for some hard to reproduce issues - Other minor fixes and improvements
Source
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