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Steam News31 March 20215y ago

Patch 1.0.0.9

NOTE: Runs saved with the previous version won't work after the update. Please switch to the "Old Version" branch if you want to keep playing a previous run.

Full notes

Full Cosmodread update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changed"Seated Mode" has been moved into the in-game Options menu, rather than being a launch option. - Oculus: Fixed height not matching the real world (seated play is still possible from the new "Seated Mode" option in the Options menu) - Keys will no longer spawn in high shelves or inside closed lockers, where they were harder to see - Keys will no longer receive force from explosions in their vicinity - Locked doors will no longer become inoperable after being opened by the Cosmonaut - Fixed monster kill count at the end sometimes displaying excessive numbers - Improved accessibility of the Options menu from the wrist bracelet - Players will no longer suffocate after they've triggered the escape sequence - Improved health syringe detection range - Changed Polypoid death tip text to something more useful - Fixed geometry gaps in a corridor room - Selecting the Exit option from the menu when in the Credits scene will now take you back to the Intro menu - Other minor fixes and adjustments

NOTE: Runs saved with the previous version won't work after the update. Please switch to the "Old Version" branch if you want to keep playing a previous run. (This is only for saved runs, it doesn't affect blueprint or modifier unlock progression).

  • "Seated Mode" has been moved into the in-game Options menu, rather than being a launch option. - Oculus: Fixed height not matching the real world (seated play is still possible from the new "Seated Mode" option in the Options menu) - Keys will no longer spawn in high shelves or inside closed lockers, where they were harder to see - Keys will no longer receive force from explosions in their vicinity - Locked doors will no longer become inoperable after being opened by the Cosmonaut - Fixed monster kill count at the end sometimes displaying excessive numbers - Improved accessibility of the Options menu from the wrist bracelet - Players will no longer suffocate after they've triggered the escape sequence - Improved health syringe detection range - Changed Polypoid death tip text to something more useful - Fixed geometry gaps in a corridor room - Selecting the Exit option from the menu when in the Credits scene will now take you back to the Intro menu - Other minor fixes and adjustments

Source

Steam News / 31 March 2021

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