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Steam News21 November 20241y ago

Patch 0.70

The Ker'Plau have arrived! Their ships aren't particularly durable, but their specialty is long range attacks that whittle your own weapons down.

Full notes

Full Cosmic Raze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Store
  • Fixes
changedThere's likely more balancing to do, but after some test runs and feedback, I think they're in a good place to release now. They'll also be receiving some audio and visual polish in the next patch, so consider this 1.0 of Ker'Plau, but 2.0 is on its way, and I welcome your feedback before then.
fixedSpeaking of the next patch: You can expect the entire game to get some audio and visual updates, a number of lingering UI issues will be addressed, and I'm working on implementing some community requested quality of life features.
changedAnd just a reminder that the price will be going up to its final retail price of $3.49 USD (regional pricing applies) around when 0.80 releases. With the release of the third faction, now is a great time to buy the game at a discount if you've been waiting to pick it up!
addedPatch Notes for 0.70The Ker'plau have been added as an enemy faction - 5 new standard enemies - 2 new hard enemies at difficulty 2+ - 1 new elite enemy - 1 new final boss
addedPatch Notes for 0.70Difficulty 5 has been added: -1 choices for all shop options. Maximum of 5 choices. Reroll base cost is now 2 gold. Includes previous difficulty modifiers.
addedPatch Notes for 0.70New Achievements

The Ker'Plau have arrived! Their ships aren't particularly durable, but their specialty is long range attacks that whittle your own weapons down. I hope this brings a lot more variety to future runs, and encourages players to try different strategies.

There's likely more balancing to do, but after some test runs and feedback, I think they're in a good place to release now. They'll also be receiving some audio and visual polish in the next patch, so consider this 1.0 of Ker'Plau, but 2.0 is on its way, and I welcome your feedback before then.

Speaking of the next patch: You can expect the entire game to get some audio and visual updates, a number of lingering UI issues will be addressed, and I'm working on implementing some community requested quality of life features.

And just a reminder that the price will be going up to its final retail price of $3.49 USD (regional pricing applies) around when 0.80 releases. With the release of the third faction, now is a great time to buy the game at a discount if you've been waiting to pick it up!

And as always, if you've been enjoying your time with Cosmic Raze, please leave a review!

Patch Notes for 0.70

Features

  • The Ker'plau have been added as an enemy faction

    - 5 new standard enemies - 2 new hard enemies at difficulty 2+ - 1 new elite enemy - 1 new final boss

  • Difficulty 5 has been added: -1 choices for all shop options. Maximum of 5 choices. Reroll base cost is now 2 gold. Includes previous difficulty modifiers.

New Achievements

  • Razer V: Beat Difficulty 5

  • Hat Trick: Beat every faction's final boss at least once

Bug Fixes

  • Hot Spring is now correctly taking damage when spawning mines. Should also now *not* take damage when Panic Button is active.

  • Fixed an issue where reroll costs would not update until deselecting and reselecting the reroll button

  • Fixed an issue with the "Corner Cutter" augment applying the energy discount to the old cost of units (from earlier versions) instead of the updated one, causing it to reduce by much less.

Source

Steam News / 21 November 2024

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