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Steam News7 November 20241y ago

Balance Update and Bug Fix 0.61.2

I tend to release updates for my games fairly quickly, but this isn't typical even for me.

Full notes

Full Cosmic Raze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition12 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
  • UI and audio
changedI tend to release updates for my games fairly quickly, but this isn't typical even for me. Normally I'd let this patch marinate in the beta branch for a couple days, because there's some significant balance changes, but I had to release it now because of a game-breaking bug that allowed the weapon limit to be exceeded, and I was too deep in this next update to go back to an older version.
changedBalance: This update adjusts the relative power of weapons by shifting more power into the higher tier weapons, both by making them less expensive to build, and by giving them more sustain and damage. Tier 1 weapons, also subject to the reduced energy costs, are now more fragile.
changedWeapons across all tiers and levels have had their energy costs reduced
changedWeapon: Bullet Buzz: Level 1 health now 25, and level 2 now 50. Cooldown up to 1.85 seconds (from 1.5), and 1.65 seconds at level 2.
changedWeapon: Ion Sight: Level 1 health now 25, level 2 unchanged
changedWeapon: Starwhal: Level 1 health now 40, level 2 unchanged
Cooldown up1.51.85secondsCooldown up increased, nerf+15 health at level 1 and 2, and cooldown at level 13seconds2.5seconds+15 health at level 1 and 2, and cooldown at level 1 decreased, buffCooldown7seconds5Cooldown decreased, buff

Cosmic Raze changes

changedI tend to release updates for my games fairly quickly, but this isn't typical even for me. Normally I'd let this patch marinate in the beta branch for a couple days, because there's some significant balance changes, but I had to release it now because of a game-breaking bug that allowed the weapon limit to be exceeded, and I was too deep in this next update to go back to an older version.
changedBalance: This update adjusts the relative power of weapons by shifting more power into the higher tier weapons, both by making them less expensive to build, and by giving them more sustain and damage. Tier 1 weapons, also subject to the reduced energy costs, are now more fragile.
changedWeapons across all tiers and levels have had their energy costs reduced
changedWeapon: Bullet Buzz: Level 1 health now 25, and level 2 now 50. Cooldown up to 1.85 seconds (from 1.5), and 1.65 seconds at level 2.
changedWeapon: Ion Sight: Level 1 health now 25, level 2 unchanged

I tend to release updates for my games fairly quickly, but this isn't typical even for me. Normally I'd let this patch marinate in the beta branch for a couple days, because there's some significant balance changes, but I had to release it now because of a game-breaking bug that allowed the weapon limit to be exceeded, and I was too deep in this next update to go back to an older version.

Patch 0.61.2

  • BalanceThis update adjusts the relative power of weapons by shifting more power into the higher tier weapons, both by making them less expensive to build, and by giving them more sustain and damage. Tier 1 weapons, also subject to the reduced energy costs, are now more fragile.
  • Weapons across all tiers and levels have had their energy costs reduced

  • Weapon: Bullet Buzz: Level 1 health now 25, and level 2 now 50. Cooldown up to 1.85 seconds (from 1.5), and 1.65 seconds at level 2.

  • Weapon: Ion Sight: Level 1 health now 25, level 2 unchanged

  • Weapon: Starwhal: Level 1 health now 40, level 2 unchanged

  • Weapon: Sunsplitter: Level 1 can now target up to 4 enemies and level 2 can target up to 5. +20 health at level 1 and 2.

  • WeaponEvery Fling: +15 health at level 1 and 2, and cooldown at level 1 reduced from 3 seconds to 2.5 seconds. Level 2 cooldown is now 2.25 seconds.
  • Weapon: Upcharge: +25 health at level 1 and 2. +15 damage at level 1. +15 damage at level 2.

  • WeaponFarlight: +20 health, +3 damage per beam. Cooldown reduced from 7 seconds to 5. Fires 3 times per second while the drone is active up from 2. Now creates a drone immediately upon being built.
  • Weapon: Thunder Jumper: +20 health at level 1 and 2, +5 damage at level 1, bombs now travel slightly faster.

  • Augment: Corner Cutter: Now reduces energy cost and build cooldowns by 25% down from 30%. Weapons now spawn with 25% of their normal health.

  • EnemiesThe new enemies have all had their health, speed, and attack damage tweaked in small ways

Bugs

  • Fixed a bug that was causing the weapon limit counter to stop counting after 13, allowing for too many weapons to be built at lower tech tiers

  • Mouse OnlyFixed a bug that was preventing the difficulty tooltip from updating

Source

Steam News / 7 November 2024

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