In this update3
Full notes
Full Cosmic Destroyer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Fixes
- Maps
Cosmic Destroyer changes
Thanks for everyone who participated and wishlisted during Next Fest!
I hope you are all as excited as I am about Cosmic Destroyer's release into Early Access coming up on October 30th. I will be adding details for a new Discord server for quick game feedback which I hope we can all use to expedite the feedback loop to make the game better - every step of the way!
Notable Changes in this Demo Update
Score Multiplier countdown timer lock - the Hit Multiplier countdown is now paused when showing animations or immediately after fighting a boss. This will also allow for some sections to provide a short break without the player's score potential being impacted.
There are still a few sections where it is a bit tougher than intended to keep your score multiplier going, so this will continue to be improved.
Player stock awards occur at score intervals
50,000
150,000
500,000
Scoring increased for many enemies
Light Cruiser (Spread Shot) - increased from 50 to 250
Missile Cruiser - increased from 50 to 250
Hangar Drone (purple) - increased from 0 to 25
Spore Pod - Increased from 25 to 35
Interceptor - increased from 10 to 25
Spinning Wave - increased from 0 to 10
Dynamic Asteroids - increased from 0 to 5
Side-Profile turret & Rocket Turret - increased from 10 to 25
Spinning Turret - increased from 25 to 50
Missile and Option power-ups now stop cycling when the player is in close proximity to them.
This helps prevent picking up the unintended power-up type, as it was previously possible for the power-up to change right before pickup.
A few Health power-ups have been added to the game at key points.
Some of these are in "?" containers and others in colored enemies. These will likely be moved around in the future and reduced in Hard mode which is still being balanced.
Balancing
Movement speed during Focus shot has been raised slightly on all ships.
Fixed an issue with the L2-B's Reflecting Laser Weapon which allowed it to hit targets off screen on reflections.
This was responsible for the laser ship feeling overpowered and contributing to this ship being dominant on high scores.
Increased the damage of the V-Spec Mk I's focus shot slightly
Bug Fixes
Fixed an issue with the L2-B's Laser Weapon focus attack where the end of the beam's sprite was not synced and would appear as the wrong size.
Fixed an issue with the Missile Power-Up not adding missile count (specifically was occurring only on the "M" Power-Up - Not "D"-Dumfire or "L"-Lock-On)
Fixed an issue where the Lock-On missile would pass directly over some targets on slower machines.
Fixed an issue where Power-Ups would sometimes be hidden behind stage objects
Fixed an issue where a debug command to preview camera effects was unintentionally left in the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
