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Steam News10 October 20258mo ago

Screen Shake Option + Hotfix for Grappling Hook Direction + Stuck extended bug

First - Special Thanks! Special thanks to Curator MQ7145 for their great feedback from their YouTube stream! As a result, these bugs have been addressed immediately.

Full notes

Full Cosmic Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • UI and audio
  • Maps
fixedFirst - Special Thanks!Special thanks to Curator MQ7145 for their great feedback from their YouTube stream! As a result, these bugs have been addressed immediately. This is a great example of how community feedback makes games better in a very real way!
addedNotable ChangesYou can now Disable or set Camera / Screen Shake intensity in the Options Menu under the Game tab.
fixedNotable ChangesBug Fixes Fixed Steam Configuration to allow the game to use it's own Control for gamepads Steam Input should be automatically disabled by default when the game is launched for the first time, to allow the game's Input Mapping to work properly. Some users have had issues with Steam Input blocking gamepad control. If you have issues with using a gamepad, or are receiving the "Steam Input Enabled" pop-up - make sure to shut off Steam Input in the Game's Properties. This shouldn't happen for new installs, but if it does - Please let me know! Fixed an issue where the Grappling Hook would get stuck extended in the tutorial. This was due to a specific enemy type not being setup properly for Grappling. Protections also put into place to avoid this error in the future. Fixed an issue where the Grappling Hook would only move straight ahead when using some controllers (especially after switching between controls, using keyboard gamepad, etc.) Fixed an issue where Lock-On missile weapon would leave behind Lock-On Indicators Fixed an issue where held objects would collide between players when coming close together Fixed an issue where Tutorial stage would carry-over session scores to Stage 1. Fixed an issue where Tutorial Bomb segment would be unresolvable if player shot an enemy before the bomb destroyed all enemies. Fixed an issue where Scoring Summary screen count-up would count faster than intended when Screen Refresh rate is over 120hz.

Cosmic Destroyer changes

fixedSpecial thanks to Curator MQ7145 for their great feedback from their YouTube stream! As a result, these bugs have been addressed immediately. This is a great example of how community feedback makes games better in a very real way!
addedYou can now Disable or set Camera / Screen Shake intensity in the Options Menu under the Game tab.
fixedBug Fixes Fixed Steam Configuration to allow the game to use it's own Control for gamepads Steam Input should be automatically disabled by default when the game is launched for the first time, to allow the game's Input Mapping to work properly. Some users have had issues with Steam Input blocking gamepad control. If you have issues with using a gamepad, or are receiving the "Steam Input Enabled" pop-up - make sure to shut off Steam Input in the Game's Properties. This shouldn't happen for new installs, but if it does - Please let me know! Fixed an issue where the Grappling Hook would get stuck extended in the tutorial. This was due to a specific enemy type not being setup properly for Grappling. Protections also put into place to avoid this error in the future. Fixed an issue where the Grappling Hook would only move straight ahead when using some controllers (especially after switching between controls, using keyboard gamepad, etc.) Fixed an issue where Lock-On missile weapon would leave behind Lock-On Indicators Fixed an issue where held objects would collide between players when coming close together Fixed an issue where Tutorial stage would carry-over session scores to Stage 1. Fixed an issue where Tutorial Bomb segment would be unresolvable if player shot an enemy before the bomb destroyed all enemies. Fixed an issue where Scoring Summary screen count-up would count faster than intended when Screen Refresh rate is over 120hz.

First - Special Thanks!

Special thanks to Curator MQ7145 for their great feedback from their YouTube stream! As a result, these bugs have been addressed immediately. This is a great example of how community feedback makes games better in a very real way!

Check out their Curator page and follow if you're into STG's (that's why you're here right?!):

STG shoot'em up(shmup)_JP

Notable Changes

  • You can now Disable or set Camera / Screen Shake intensity in the Options Menu under the Game tab.

  • Bug Fixes

    • Fixed Steam Configuration to allow the game to use it's own Control for gamepads

      • Steam Input should be automatically disabled by default when the game is launched for the first time, to allow the game's Input Mapping to work properly. Some users have had issues with Steam Input blocking gamepad control.

      • If you have issues with using a gamepad, or are receiving the "Steam Input Enabled" pop-up - make sure to shut off Steam Input in the Game's Properties. This shouldn't happen for new installs, but if it does - Please let me know!

    • Fixed an issue where the Grappling Hook would get stuck extended in the tutorial. This was due to a specific enemy type not being setup properly for Grappling. Protections also put into place to avoid this error in the future.

    • Fixed an issue where the Grappling Hook would only move straight ahead when using some controllers (especially after switching between controls, using keyboard gamepad, etc.)

    • Fixed an issue where Lock-On missile weapon would leave behind Lock-On Indicators

    • Fixed an issue where held objects would collide between players when coming close together

    • Fixed an issue where Tutorial stage would carry-over session scores to Stage 1.

    • Fixed an issue where Tutorial Bomb segment would be unresolvable if player shot an enemy before the bomb destroyed all enemies.

    • Fixed an issue where Scoring Summary screen count-up would count faster than intended when Screen Refresh rate is over 120hz.

Source

Steam News / 10 October 2025

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