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Steam News6 September 202510mo ago

Alpha 2r3.1 Hotfixes for Collision & Stage loading error

This hotfix addresses a number of reported and observed issues with Friday's release of Alpha2r3 Demo Update.

In this update3

Full notes

Full Cosmic Destroyer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
  • Server
fixedThis hotfix addresses a number of reported and observed issues with Friday's release of Alpha2r3 Demo Update.
fixedBug FixesStage Loading Fixed an issue with stages loaded after the first game session were not properly activating collision objects as they were coming on screen
fixedBug FixesEnemies Fixed an issue where the Hauler enemy collision would not damage the player Fixed an issue where the Spinning enemy collision would not damage the player Fixed an issue where Centipedes would not take damage from Bombs Fixed an issue where the Vulcan Sentry and Centipede would not flash when taking damage
fixedBug FixesVisuals Fixed a rendering issue with 3D parallax effect causing grainy display at higher resolutions Fixed an issue with the background pillar parallax effect in Shipyard 7 was moving in the opposite direction than intended Fixed an issue with background holes in Shipyard 7 not being displayed Fixed an issue where option drones were not changing layers when rotating around the player
fixedBug FixesSteam Leaderboard Fixed an issue where network disconnect caused Game Over screen to hang while waiting for timeout to Steam Servers, preventing continuing or exiting until timeout was over.
addedPerformanceTilemaps Incremental loading of tilemaps has been improved with a new system of loading and resampling spline curves incrementally.

Cosmic Destroyer changes

fixedThis hotfix addresses a number of reported and observed issues with Friday's release of Alpha2r3 Demo Update.
fixedStage Loading Fixed an issue with stages loaded after the first game session were not properly activating collision objects as they were coming on screen
fixedEnemies Fixed an issue where the Hauler enemy collision would not damage the player Fixed an issue where the Spinning enemy collision would not damage the player Fixed an issue where Centipedes would not take damage from Bombs Fixed an issue where the Vulcan Sentry and Centipede would not flash when taking damage
fixedVisuals Fixed a rendering issue with 3D parallax effect causing grainy display at higher resolutions Fixed an issue with the background pillar parallax effect in Shipyard 7 was moving in the opposite direction than intended Fixed an issue with background holes in Shipyard 7 not being displayed Fixed an issue where option drones were not changing layers when rotating around the player
fixedSteam Leaderboard Fixed an issue where network disconnect caused Game Over screen to hang while waiting for timeout to Steam Servers, preventing continuing or exiting until timeout was over.

This hotfix addresses a number of reported and observed issues with Friday's release of Alpha2r3 Demo Update.

Bug Fixes

  • Stage Loading

    • Fixed an issue with stages loaded after the first game session were not properly activating collision objects as they were coming on screen

  • Enemies

    • Fixed an issue where the Hauler enemy collision would not damage the player

    • Fixed an issue where the Spinning enemy collision would not damage the player

    • Fixed an issue where Centipedes would not take damage from Bombs

    • Fixed an issue where the Vulcan Sentry and Centipede would not flash when taking damage

  • Visuals

    • Fixed a rendering issue with 3D parallax effect causing grainy display at higher resolutions

    • Fixed an issue with the background pillar parallax effect in Shipyard 7 was moving in the opposite direction than intended

    • Fixed an issue with background holes in Shipyard 7 not being displayed

    • Fixed an issue where option drones were not changing layers when rotating around the player

  • Steam Leaderboard

    • Fixed an issue where network disconnect caused Game Over screen to hang while waiting for timeout to Steam Servers, preventing continuing or exiting until timeout was over.

Performance

  • Tilemaps

    • Incremental loading of tilemaps has been improved with a new system of loading and resampling spline curves incrementally.

Known Issues

  • Stage Scoring Screen for Shipyard 7 is not tracking enemy kills correctly. Related to player-level tracking and high scores.

  • Enemy Missiles that are destroyed by the player can still cause splash damage to the player, this is not intended as the splash damage should instead damage enemies when player destroys them.

Source

Steam News / 6 September 2025

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