In this update3
Full notes
Full Cosmic Destroyer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- Server
Cosmic Destroyer changes
This hotfix addresses a number of reported and observed issues with Friday's release of Alpha2r3 Demo Update.
Bug Fixes
Stage Loading
Fixed an issue with stages loaded after the first game session were not properly activating collision objects as they were coming on screen
Enemies
Fixed an issue where the Hauler enemy collision would not damage the player
Fixed an issue where the Spinning enemy collision would not damage the player
Fixed an issue where Centipedes would not take damage from Bombs
Fixed an issue where the Vulcan Sentry and Centipede would not flash when taking damage
Visuals
Fixed a rendering issue with 3D parallax effect causing grainy display at higher resolutions
Fixed an issue with the background pillar parallax effect in Shipyard 7 was moving in the opposite direction than intended
Fixed an issue with background holes in Shipyard 7 not being displayed
Fixed an issue where option drones were not changing layers when rotating around the player
Steam Leaderboard
Fixed an issue where network disconnect caused Game Over screen to hang while waiting for timeout to Steam Servers, preventing continuing or exiting until timeout was over.
Performance
Tilemaps
Incremental loading of tilemaps has been improved with a new system of loading and resampling spline curves incrementally.
Known Issues
Stage Scoring Screen for Shipyard 7 is not tracking enemy kills correctly. Related to player-level tracking and high scores.
Enemy Missiles that are destroyed by the player can still cause splash damage to the player, this is not intended as the splash damage should instead damage enemies when player destroys them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
