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Steam News28 May 20261mo ago

🛠️ Patch Note - Balancing Update

As promised in our last hotfix, we've been carefully listening to your feedback regarding the overall pacing of the game. Many of you felt the combat and ship movements were moving too fast, and we agree.

Full notes

Full Corsairs - Battle of the Caribbean update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions18 changes0 removals
  • Gameplay
  • Balance
  • Fixes
fixedAs promised in our last hotfix, we've been carefully listening to your feedback regarding the overall pacing of the game. Many of you felt the combat and ship movements were moving too fast, and we agree. Here is a balancing pass to address this.
changedShip Movement
changedSpeed acceleration and deceleration reduced by 25%
changedRotation acceleration and deceleration reduced by 25%
changedMax speed reduced by 15%
changedMin speed reduced by 10%

As promised in our last hotfix, we've been carefully listening to your feedback regarding the overall pacing of the game. Many of you felt the combat and ship movements were moving too fast, and we agree. Here is a balancing pass to address this.

Ship Movement

  • Speed acceleration and deceleration reduced by 25%

  • Rotation acceleration and deceleration reduced by 25%

  • Max speed reduced by 15%

  • Min speed reduced by 10%

Ship Combat

  • Ship HP increased by 10%

  • Cannons now fire in bursts instead of continuous shots

  • All Cannons balls speed decreased

Faction ships

  • Buff faction specific ships

Boarding

  • Added a delay between the canon shoot and the cannonball landing

  • Cannons longer initial cooldown

  • Tier 3 ships now deploy 10% more units

  • Crew members pathfinding tweak

  • Crew members HP and damage rebalance

  • Crew members movement speed decreased by 10%

Fortress

  • Fortress HP increased by 10%

  • Fixed incorrect fortress crew member count

  • Cannon balls speed decreased

Wind

  • Ship slower when facing the wind straight on

Spies

  • Spy initial cost increased

  • Spy cost per faction increased

  • Spy incremental cost increased

  • Spy duration decreased

Resources production

  • All tiers of Governor's palace produce resources at a slower rate

  • Tier 1 Governor's palace can't produce Jewels anymore

Fixes

  • Dutch Act 3 Mission 6 : Defend Port Royal from the Spanish

    • Fix a defending English ship with the wrong setup

  • Men-at-arms' axe jitter, when Men-at-arms fall from a plank

  • Key rebinding not working

Quality of Life

  • Able to zoom more at sea and in boarding

  • Text box enlarge to allow text to overflow

  • Adding an option to never show the ships' HP gauge

  • Adding an offset to the ships' HP gauge

  • Decreased ships' HP gauge size by 22%

Additionally, a small hotfix will follow early next week.

Source

Steam News / 28 May 2026

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