Full notes
Full Corrupted Universe Cries Quietly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Events
- Performance
- Maps
Developer Update
We ended up dropping our new project that we were working on
Instead, we plan to update this game and add game systems we had originally planned before the initial release
Expect new patches and content in the future
Weapons
Axe backstab multiplier buffed (1.25x -> 1.33x)
Pickaxe backstab multiplier added (1.15x)
Bow backstab multiplier added (1.15x)
Other items backstab multiplier added (1.10x)
Stone bow damage (40 -> 50)
Pickaxe and bows destroy webs
Bow animations fixed
Eye Monster Mini Boss Rework
Reworked attack to two NEW attacks
HP set to 450
Increased attack and aggro range
Increased movement speed
Night Spawner
New Boss event system implemented
Night 1: Rock Monster and Wolf
Night 2: Vulture
Night 5: Spiders
Night 8: Mini-bosses (Currently only eye monster)
Environment
Trees are now bigger and vary in size
Apples added to trees
Light added to spider cave arena
Village added with a surprise
Heal flower HP restore buffed (25 -> 50)
Challenges
Removed survive challenge
Reworked epic and legendary challenges to avoid mass-spawning enemies
Adjusted aim challenge
Crafting
Chests can be crafted
Campfires now heal over time
Venison stew added to consumable recipes
Optimization and QoL
Dropped items despawn after 60 seconds
Default mouse sensitivity updated
Enemies spawned from challenges now have are now highlighted and can be seen through terrain
Other
Sam's HP scales more with each additional player in game
Several bugs fixed
Fog of war added
Achievements fixed
WHY IS OPTIMIZATION SO HARD?!?!?!
Links
Join our Discord Server: https://discord.gg/aksPWa82CT
Source
Changelog.gg summarizes and formats this update. How we read updates.
