Full notes
Full Corrupted Universe Cries Quietly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Events
- Server
Corrupted Universe Cries Quietly changes
Night Night was a little more difficult than we wanted, so we made the following changes:
Vulture spawns Night 2 onwards
Eye Monster spawns Night 4 onwards
Spiders spawns Night 6 onwards
Enemy spawn rate at night decreased
Player light appears at sunset now
Performance Issues
Some people were unable to join the game when the lobby exceeds 4 people, so we set a new max players limit to 4.
Spider webs spawned from spiders now despawn after 15 seconds. This should help improve performance for some players.
UI Changes and Bug Fixes
The model of the challenge structures that provide passive abilities were adjusted to differentiate them from shrine structures that provide spell abilities.
When using the bow, the render distance is increased from the default 150 to 500, and returns back to 150 when the player is done using the bow.
The spell tutorial now completes when repeat tutorials are run
Fixed a bug where Sam the Spider UI doesn’t disappear
Other
The amount of stone and wood was decreased prior to the release, so the stone and wood cost at revive statues was now updated to better match.
We have also created a Discord!!!! Come join to contact the developers and see behind the scenes for upcoming games.
Join our discord server: Discord Server
Source
Changelog.gg summarizes and formats this update. How we read updates.
