In this update2
Full notes
Full Corpse Mansion update
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Repeated intro
Hey everyone. I have held back on this update for a week now because I just did not think it was worth enough to push a regular update. We're supposed to add more new chapter content to the game for this update, but unfortunately, due to unforeseen events, we had to fix many bugs to protect the integrity of the game. Nevertheless, we have a solid update with many bug fixes and updates for our players to explore. We thank you for your continued patience.
What changed
- Events
- Performance
- Store
- Gameplay
- Balance
- Fixes
Corpse Mansion changes
Updates
Performance improvements for calling Steam Achievements.
Optimizations for lower-end computers to improve performance.
Tutorial Optimizations to help players grasp the game's mechanics better in a more intuitive way.
If the player decides to put the HPD scanner in Morgan's Locker, data in the main menu is locked again, just like it was before you had the scanner, until the player picks up the HPD Scanner again.
Added more available gun parts to the very first gun store available to the player in Hell City.
The game will no longer stop gameplay to tell you that a door, car, or anything is locked. It now displays at the top of the screen like the hints do instead. (This is untested in Hell City yet, and we still have to decorate the city with abandoned vehicles.)
You can now have a stamina shot boost effect, a health shot boost effect, and a survivor timer all at the same time on the game screen. Before, it caused many bugs, so I had to write a new plugin to fix it.
Fixed some friendship points not being granted to the player properly. Unfortunately, this requires you to restart the game. If for some reason you can't do this, please email support@corpsemansion.com and one of our representatives will provide an alternate route for you to keep your save file. (often the same day or next.) We've also been known to push small updates for players when the gameplay experience is compromised because of a game bug or something. So just let us know, and most importantly, we hope you enjoy the game and please stay tuned for our content update next week.
Bug Fixes
Fixed a bug where you couldn't shoot zombies that were directly up against vehicles.
Some tile set pass-ability settings have been fixed.
Fixed a bug where Cole doesn't pick up the drop right away after cutting some grass.
Fixed a bug where when your inventory is at its max limit and you try to move an item from the hotkey bar to the item bag, you will lose the item.
Fixed a bug where if the player clicks the inventory bag while trying to "Move" or "Swap" an item on the hotkey bar, it would then take you to the item command menu in the item bag. (Now it does not allow you to do this until you finish your action on the hotkey bar first.)
Fixed a bug where some gun parts were not recognised as possible upgrades to the gun in question. (This also may require a game restart, and unfortunately, for this, we cannot provide an alternate route to keep your old save file.) As the game is still in its early chapters, we hope you can understand. We have much more planned for the game as a whole.
Source
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