Full notes
Full Corpse Mansion update
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Repeated intro
Hello, I would like to start by thanking everyone who leaves feedback or a review for us because we take your opinions very seriously and have no problems fixing bugs or listening to feedback. This will officially be the first weekly regular update since launching the game in Early Access, so that's pretty exciting. No new chapter stuff this week unfortunately. There was a lot of fixes that needed to be done. Content update will be next week. We thank you all for your continued patience and understanding.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Updates
Changed drops for Police type Zombies. They no longer drop herbs but gunpowder instead.
Changed drops for Fireman type Zombies. They no longer drop herbs but aluminum instead.
Corpse Mansion will now recognize what you're using to play the game with. Whether its the controller or keyboard on a load file. (For the best results please connect before you load your game.)
Added new Gun Part "Compensators" to the item database.
Finished setting all Sound effects in the database. (Now all weapons and items in the game should have a unique sound played when moving, dropping, selling an item ect).
Changed door in "Entrance to Clarksetown Harbour" from requiring a silver key to a lock pick kit instead.
Bug Fixes
Fixed action window alignment issues in the inventory, container and shop scenes.
Fixed tutorial question mark reappearing after the player has already acquired it.
Fixed Gasoline Bug where it would not allow you to collect the last container.
Fixed more Compass Bugs.
Fixed item use bug. (players would use lock picks or rope and it wouldn't take one from them.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
