Full notes
Full Coronation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Changes: - Merchants sell some basic berries, stone and cotton as the lack of them made it too difficult for players. - Round timer will decrease when there are no players in-game. - Villagers will return their books back to the bookshelves after completing a course. - Time taken to complete a course is reduced by half as it took too long. - Good Mood requirement reduced to 20% of all needs. - Villagers fulfill a need when it is below 20% instead of 50%, as they were always trying to fulfill their needs. - Sell prices increased for all items: 30% of buy price for raw materials, 40% for metal bars and 50% for weapons and equipment.
Fixes: - Player names not displaying properly. - Hold interact not continuously gathering resources when looking elsewhere. - Nobles not spawning with starter tools during round start. - Winners not receiving the extra Credits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
