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Steam News8 November 20223y ago

Patch 0.28.3

Changes: - As an experiment, all castles remain after each round, along with their blocks, walls, decorations and lighting. - Lowered critical damage and rarity bonuses of weapons and tools.

Full notes

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • UI and audio
changedChanges: - As an experiment, all castles remain after each round, along with their blocks, walls, decorations and lighting. - Lowered critical damage and rarity bonuses of weapons and tools. - Widened the lifesteal differences of the metals and rarities of shields. - Villagers of a slain Human automatically join the Knights faction. - Instead of 100 Wood, Farms cost 20, Altars and Bars cost 30.
changedFixes: - Gathering twice the resources in one hit. - Knights being unable to access bookshelves. - Pack Horse resources not updating for Knights. - People summary UI overlapping each other. - Player names not updating properly.

Changes: - As an experiment, all castles remain after each round, along with their blocks, walls, decorations and lighting. - Lowered critical damage and rarity bonuses of weapons and tools. - Widened the lifesteal differences of the metals and rarities of shields. - Villagers of a slain Human automatically join the Knights faction. - Instead of 100 Wood, Farms cost 20, Altars and Bars cost 30.

Fixes:

  • Gathering twice the resources in one hit.
  • Knights being unable to access bookshelves.
  • Pack Horse resources not updating for Knights.
  • People summary UI overlapping each other.
  • Player names not updating properly.

Source

Steam News / 8 November 2022

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