What changed
0 fixes1 addition2 changes0 removals
changedHello Gamers,Terrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outsourced it to another guy, did an alright job, but I spent so long reviewing it and inspecting it between shifts at work that Fiverr's auto-thing finished the order before I could request a revision, I've since realised that the script definitely needed more than one revision, but like I said, the dude didn't do a bad job, he's actually pretty good, you can find him on Fiverr here . Either way, with the power of my awesomeness, outsourcing, and a shitload of AI acting like duct-tape, I think it is still workable.
addedHello Gamers,The first Boss in terms of functionality is buggy but nearly complete, there's a few extra mechanics to add (and a bunch of debugging), but it's basically there. I might be able to cheat it using the programming so I wouldnt need to animate it, but we will see. All I need is the Terrain to play ball and the Boss debugged and I'd say the game is Demo-Ready.
changedHello Gamers,In the mean time, I'm expecting my bank balance to nosedive lmao.
Corkscrew changes
changedTerrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outsourced it to another guy, did an alright job, but I spent so long reviewing it and inspecting it between shifts at work that Fiverr's auto-thing finished the order before I could request a revision, I've since realised that the script definitely needed more than one revision, but like I said, the dude didn't do a bad job, he's actually pretty good, you can find him on Fiverr here . Either way, with the power of my awesomeness, outsourcing, and a shitload of AI acting like duct-tape, I think it is still workable.
addedThe first Boss in terms of functionality is buggy but nearly complete, there's a few extra mechanics to add (and a bunch of debugging), but it's basically there. I might be able to cheat it using the programming so I wouldnt need to animate it, but we will see. All I need is the Terrain to play ball and the Boss debugged and I'd say the game is Demo-Ready.
changedIn the mean time, I'm expecting my bank balance to nosedive lmao.
Hello Gamers,
It is me, Charlie, I bring you news of the stuff I have done.
Terrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outsourced it to another guy, did an alright job, but I spent so long reviewing it and inspecting it between shifts at work that Fiverr's auto-thing finished the order before I could request a revision, I've since realised that the script definitely needed more than one revision, but like I said, the dude didn't do a bad job, he's actually pretty good, you can find him on Fiverr here. Either way, with the power of my awesomeness, outsourcing, and a shitload of AI acting like duct-tape, I think it is still workable.
The first Boss in terms of functionality is buggy but nearly complete, there's a few extra mechanics to add (and a bunch of debugging), but it's basically there. I might be able to cheat it using the programming so I wouldnt need to animate it, but we will see. All I need is the Terrain to play ball and the Boss debugged and I'd say the game is Demo-Ready.
In the mean time, I'm expecting my bank balance to nosedive lmao.
Cheers Chaps, Charlie
P.S, I also attached some Dev images, they're pretty crap but rather show something than nothing ig:
Steam post imageSteam post imageSteam post imageSteam post image