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Steam News28 July 202511mo ago

Dev Update: Terrain and Boss 1

Hello Gamers, It is me, Charlie, I bring you news of the stuff I have done. Terrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outso

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changedHello Gamers,Terrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outsourced it to another guy, did an alright job, but I spent so long reviewing it and inspecting it between shifts at work that Fiverr's auto-thing finished the order before I could request a revision, I've since realised that the script definitely needed more than one revision, but like I said, the dude didn't do a bad job, he's actually pretty good, you can find him on Fiverr here . Either way, with the power of my awesomeness, outsourcing, and a shitload of AI acting like duct-tape, I think it is still workable.
addedHello Gamers,The first Boss in terms of functionality is buggy but nearly complete, there's a few extra mechanics to add (and a bunch of debugging), but it's basically there. I might be able to cheat it using the programming so I wouldnt need to animate it, but we will see. All I need is the Terrain to play ball and the Boss debugged and I'd say the game is Demo-Ready.
changedHello Gamers,In the mean time, I'm expecting my bank balance to nosedive lmao.

Corkscrew changes

changedTerrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outsourced it to another guy, did an alright job, but I spent so long reviewing it and inspecting it between shifts at work that Fiverr's auto-thing finished the order before I could request a revision, I've since realised that the script definitely needed more than one revision, but like I said, the dude didn't do a bad job, he's actually pretty good, you can find him on Fiverr here . Either way, with the power of my awesomeness, outsourcing, and a shitload of AI acting like duct-tape, I think it is still workable.
addedThe first Boss in terms of functionality is buggy but nearly complete, there's a few extra mechanics to add (and a bunch of debugging), but it's basically there. I might be able to cheat it using the programming so I wouldnt need to animate it, but we will see. All I need is the Terrain to play ball and the Boss debugged and I'd say the game is Demo-Ready.
changedIn the mean time, I'm expecting my bank balance to nosedive lmao.

Hello Gamers,

It is me, Charlie, I bring you news of the stuff I have done.

Terrain has been complicated, it seems every time I go to work on it, I take 100 steps forward and 200 steps backward with it, I recently outsourced it to another guy, did an alright job, but I spent so long reviewing it and inspecting it between shifts at work that Fiverr's auto-thing finished the order before I could request a revision, I've since realised that the script definitely needed more than one revision, but like I said, the dude didn't do a bad job, he's actually pretty good, you can find him on Fiverr here. Either way, with the power of my awesomeness, outsourcing, and a shitload of AI acting like duct-tape, I think it is still workable.

The first Boss in terms of functionality is buggy but nearly complete, there's a few extra mechanics to add (and a bunch of debugging), but it's basically there. I might be able to cheat it using the programming so I wouldnt need to animate it, but we will see. All I need is the Terrain to play ball and the Boss debugged and I'd say the game is Demo-Ready.

In the mean time, I'm expecting my bank balance to nosedive lmao.

Cheers Chaps, Charlie

P.S, I also attached some Dev images, they're pretty crap but rather show something than nothing ig:

Steam post imageSteam post imageSteam post imageSteam post image

Source

Steam News / 28 July 2025

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