Repeated intro
What changed
0 fixes1 addition0 changes2 removals
removedI’m here to formally announce that Corkscrew will no longer be released on Gamejolt, a decision I had informally stated in my goodbye post on the platform. This isn’t a snap judgment—it’s the result of several factors I’ve been weighing, and I’d like to walk you through the main ones.
removedThe big reason is that I no longer have any respect for Gamejolt as a platform for publishing games and other software. They used to be amazing—indie gaming titans like BATIM and FNAF came from the platform—but with their push to make it into some sort of Bluesky-for-gamers, they’ve been making Gamejolt more like a social media platform than a software distribution platform. This push has resulted in inconsistent moderation: I’ve been censored and timed out for “hate speech” over something as simple as saying “an area I live here has become dangerous because [ ], and it had an impact on my [ ],” yet the game catalogue is completely unmoderated. It’s almost entirely composed of skid-content like pirated ROMs and APKs, overly ambitious fan projects started by young children, fangames of varying quality (some are amazing, some are horrid, a lot of them usually have some sort of political messaging for some reason), and just random files or mods they didn’t make or zips containing junk (usually the kid dev’s attempt to have you make the game for them). I’ve seen this all first-hand, and sometimes I’d been guilty of some of these things before (when I was younger). If I ran the platform, I’d swap the moderation around—I wouldn’t care if it became like 4Chan if it meant the games were actually good and not low-effort nonsense. Right now, it’s a mess I don’t want Corkscrew tied to—a platform that’s lost its focus on quality software and buried it under social media noise and unchecked garbage.
addedI’m cutting back on social media for good. From now on, I’ll stick to X for project updates, Steam for game releases, GlobalComix for comics, and Patreon and YouTube for everything else. Gamejolt and other social platforms are out of my orbit, along with any projects I kicked off there. I’ve shifted some fan projects to a GitHub org called Badgerworks-Brewery , and I’m looking to hand that off to new owners so I can fully sever ties with my old work.
Corkscrew changes
removedI’m here to formally announce that Corkscrew will no longer be released on Gamejolt, a decision I had informally stated in my goodbye post on the platform. This isn’t a snap judgment—it’s the result of several factors I’ve been weighing, and I’d like to walk you through the main ones.
removedThe big reason is that I no longer have any respect for Gamejolt as a platform for publishing games and other software. They used to be amazing—indie gaming titans like BATIM and FNAF came from the platform—but with their push to make it into some sort of Bluesky-for-gamers, they’ve been making Gamejolt more like a social media platform than a software distribution platform. This push has resulted in inconsistent moderation: I’ve been censored and timed out for “hate speech” over something as simple as saying “an area I live here has become dangerous because [ ], and it had an impact on my [ ],” yet the game catalogue is completely unmoderated. It’s almost entirely composed of skid-content like pirated ROMs and APKs, overly ambitious fan projects started by young children, fangames of varying quality (some are amazing, some are horrid, a lot of them usually have some sort of political messaging for some reason), and just random files or mods they didn’t make or zips containing junk (usually the kid dev’s attempt to have you make the game for them). I’ve seen this all first-hand, and sometimes I’d been guilty of some of these things before (when I was younger). If I ran the platform, I’d swap the moderation around—I wouldn’t care if it became like 4Chan if it meant the games were actually good and not low-effort nonsense. Right now, it’s a mess I don’t want Corkscrew tied to—a platform that’s lost its focus on quality software and buried it under social media noise and unchecked garbage.
addedI’m cutting back on social media for good. From now on, I’ll stick to X for project updates, Steam for game releases, GlobalComix for comics, and Patreon and YouTube for everything else. Gamejolt and other social platforms are out of my orbit, along with any projects I kicked off there. I’ve shifted some fan projects to a GitHub org called Badgerworks-Brewery , and I’m looking to hand that off to new owners so I can fully sever ties with my old work.
I’m here to formally announce that Corkscrew will no longer be released on Gamejolt, a decision I had informally stated in my goodbye post on the platform. This isn’t a snap judgment—it’s the result of several factors I’ve been weighing, and I’d like to walk you through the main ones.
Why I’m leaving Gamejolt behind
The big reason is that I no longer have any respect for Gamejolt as a platform for publishing games and other software. They used to be amazing—indie gaming titans like BATIM and FNAF came from the platform—but with their push to make it into some sort of Bluesky-for-gamers, they’ve been making Gamejolt more like a social media platform than a software distribution platform. This push has resulted in inconsistent moderation: I’ve been censored and timed out for “hate speech” over something as simple as saying “an area I live here has become dangerous because [ ], and it had an impact on my [ ],” yet the game catalogue is completely unmoderated. It’s almost entirely composed of skid-content like pirated ROMs and APKs, overly ambitious fan projects started by young children, fangames of varying quality (some are amazing, some are horrid, a lot of them usually have some sort of political messaging for some reason), and just random files or mods they didn’t make or zips containing junk (usually the kid dev’s attempt to have you make the game for them). I’ve seen this all first-hand, and sometimes I’d been guilty of some of these things before (when I was younger). If I ran the platform, I’d swap the moderation around—I wouldn’t care if it became like 4Chan if it meant the games were actually good and not low-effort nonsense. Right now, it’s a mess I don’t want Corkscrew tied to—a platform that’s lost its focus on quality software and buried it under social media noise and unchecked garbage.
Steam is the better choice
Steam outshines Gamejolt in every way that matters for Corkscrew. It’s got a bigger audience, better tools, and more revenue potential. Plus, I believe that if you buy a game on one platform, you should own it on all of them. Gamejolt seems to facilitate this with Steam, since I’ve seen games that give you keys for their Steam counterparts if you’ve bought them on Gamejolt, but so far I’ve seen 0 documentation on how to implement this. Steam makes that seamless. This move also lets me wipe the slate clean from my Gamejolt past and focus on what’s ahead.
Simplifying my online footprint
I’m cutting back on social media for good. From now on, I’ll stick to X for project updates, Steam for game releases, GlobalComix for comics, and Patreon and YouTube for everything else. Gamejolt and other social platforms are out of my orbit, along with any projects I kicked off there. I’ve shifted some fan projects to a GitHub org called Badgerworks-Brewery, and I’m looking to hand that off to new owners so I can fully sever ties with my old work.
What’s happening with Corkscrew on Gamejolt
The Corkscrew page on Gamejolt is now unlisted indefinitely, along with every other “game” I’ve posted there. The associated community will phase out too. That said, if someone actually over the age of 12 (a rarity on Gamejolt these days) wants to take over the community page, it’s yours—just let me know.
Wrapping up
I doubt this shakes up anyone’s world, but I figured it’d be odd to ghost the platform without a word. Thanks to everyone who’s backed Corkscrew on Gamejolt (all 4 of you lmao). I’d love for you to stick with me on Steam, X, and my other spots. I’m going to keep building this game and sharing more down the line, hopefully with your input along the way.