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Steam News4 April 201610y ago

BIG UPDATE FOR CORGI WARLOCK

I have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish.

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  • Performance
addedI have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish. I also listened to a lot of player feedback and made some levels a bit easier (like the crow level) and some a bit harder. I made some changes to corgi, pug, pig and fish power, to avoid as much spamming of this power against bosses in particular. It was making some bosses way too easy. A few bosses and mini bosses have more life now, but also there is a lower amount of corgi power that you can save up, and slightly less damage output from it, specifically when co-oping. It will hopefully encourage using the corgi power more throughout the levels rather than saving a huge amount just for the boss. I also removed some puzzle elements in a few levels, that I just never really liked that much. A lot of the water and lava levels have been cleaned up as well to allow easier platforming and less cheap falling deaths. There are some performance and bug fixes as well that should help the game feel smoother. If you already have a saved game that you're continuing, its possible some of the changes might not show up until after you die and come back to life, or go through the door at the end of that particular level. If starting a new game, there shouldn't be any issues. Let me know if there are any problems, and thanks so much for playing Corgi Warlock.

I have a new list of updates I've done for my game. There's a drastically faster run speed and jump distance on the player characters, so it should feel much less sluggish. I also listened to a lot of player feedback and made some levels a bit easier (like the crow level) and some a bit harder. I made some changes to corgi, pug, pig and fish power, to avoid as much spamming of this power against bosses in particular. It was making some bosses way too easy. A few bosses and mini bosses have more life now, but also there is a lower amount of corgi power that you can save up, and slightly less damage output from it, specifically when co-oping. It will hopefully encourage using the corgi power more throughout the levels rather than saving a huge amount just for the boss. I also removed some puzzle elements in a few levels, that I just never really liked that much. A lot of the water and lava levels have been cleaned up as well to allow easier platforming and less cheap falling deaths. There are some performance and bug fixes as well that should help the game feel smoother. If you already have a saved game that you're continuing, its possible some of the changes might not show up until after you die and come back to life, or go through the door at the end of that particular level. If starting a new game, there shouldn't be any issues. Let me know if there are any problems, and thanks so much for playing Corgi Warlock.

Source

Steam News / 4 April 2016

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