HomeGamesUpdatesPricingMethodology
Steam News27 July 20178y ago

Lots of updates, a new boss, new animations and effects and a price drop!

I've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage.

Full notes

Full Corgi Warlock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedI've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice Golems, Trolls, and a few more. They'll stop walking and take a swing at you now. I played with some particle effects. Some hero and enemy powers will have these added effects. I might add more in another update. I improved a few early levels that were proving too hard for some players. I added more health potions and fixed some level designs to have fewer jumping deaths. I changed some enemy placement in some levels as well, and added and deleted some enemies in places where I thought it might improve the feel of the level. I lowered the volume on the Pig-J damage noise. It was too loud. Some of the bigger enemies cause better knock-back on contact, and some deal less damage on contact as well. The knock-back is also more obvious with a more visible hit effect added. The Corgi Healing spell will now also heal teammates for half the amount it heals you, but not for the full amount of the spell, since everyone has their own healing spell. I thought this might make co-op a little more fun. Before, it was only healing light that would very slowly heal everyone. Now you can keep your kids alive during co-op, if they keep forgetting to heal themselves. There was a recent price update too. Corgi Warlock is only 99 cents now! Not a bad deal for 3 to 5 hours of 4 player local co-op corgi fun! Thanks to everyone that has given my little corgi game a chance, and to everyone else who decides to give it a try. I hope you enjoy the update.

Corgi Warlock changes

changedI've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice Golems, Trolls, and a few more. They'll stop walking and take a swing at you now. I played with some particle effects. Some hero and enemy powers will have these added effects. I might add more in another update. I improved a few early levels that were proving too hard for some players. I added more health potions and fixed some level designs to have fewer jumping deaths. I changed some enemy placement in some levels as well, and added and deleted some enemies in places where I thought it might improve the feel of the level. I lowered the volume on the Pig-J damage noise. It was too loud. Some of the bigger enemies cause better knock-back on contact, and some deal less damage on contact as well. The knock-back is also more obvious with a more visible hit effect added. The Corgi Healing spell will now also heal teammates for half the amount it heals you, but not for the full amount of the spell, since everyone has their own healing spell. I thought this might make co-op a little more fun. Before, it was only healing light that would very slowly heal everyone. Now you can keep your kids alive during co-op, if they keep forgetting to heal themselves. There was a recent price update too. Corgi Warlock is only 99 cents now! Not a bad deal for 3 to 5 hours of 4 player local co-op corgi fun! Thanks to everyone that has given my little corgi game a chance, and to everyone else who decides to give it a try. I hope you enjoy the update.

I've done some updates to improve local co-op and the single player experience. The Bat Queen boss fight has been updated, with a new character design and a more difficult to kill skeleton mage. The new design is a lot more fun and unique, and its also more obvious that you don't have to jump to shoot her. I added a new end game boss and a new short level leading to it. I lowered the life total on some bosses and larger enemies that felt like tedious fireball sponges in single player. Many enemy and boss life totals will now increase according to how many players are playing. Each time a player spawns into a level the enemy's life will go up a bit. This life increase will reset if you die, or go through a door, so it won't mess up the life totals if you go back to playing by yourself after you're done co-oping. Some bigger enemies have new attacks and animations. Yetis, Rock Golems, Ice Golems, Trolls, and a few more. They'll stop walking and take a swing at you now. I played with some particle effects. Some hero and enemy powers will have these added effects. I might add more in another update. I improved a few early levels that were proving too hard for some players. I added more health potions and fixed some level designs to have fewer jumping deaths. I changed some enemy placement in some levels as well, and added and deleted some enemies in places where I thought it might improve the feel of the level. I lowered the volume on the Pig-J damage noise. It was too loud. Some of the bigger enemies cause better knock-back on contact, and some deal less damage on contact as well. The knock-back is also more obvious with a more visible hit effect added. The Corgi Healing spell will now also heal teammates for half the amount it heals you, but not for the full amount of the spell, since everyone has their own healing spell. I thought this might make co-op a little more fun. Before, it was only healing light that would very slowly heal everyone. Now you can keep your kids alive during co-op, if they keep forgetting to heal themselves. There was a recent price update too. Corgi Warlock is only 99 cents now! Not a bad deal for 3 to 5 hours of 4 player local co-op corgi fun! Thanks to everyone that has given my little corgi game a chance, and to everyone else who decides to give it a try. I hope you enjoy the update.

Source

Steam News / 27 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.