Full notes
Full Corebreaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Players!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
A new patch is now live, addressing several community-reported issues and improving the overall gameplay experience.
Bug Fixes and Improvements
Added new upgrade, Zero Consumption: unlimited ammo during the current biome.
- Rebalanced upgrade Overdriveincreased damage now lasts for the entire biome instead of only a few rooms.
Rebalanced upgrade Cell Surge: enemies now drop more coins during the entire biome instead of only a few rooms.
Increased health drop rate.
Improved ability ready animation.
Improved ability ready SFX.
Added SFX for abilities that are not ready.
Improved enemy bullet visibility.
Improved warning balloon visibility in Eliminate and Survive rooms.
Added map indicators for health and weapon locations.
Added player indicator.
Fixed some localization values.
Fixed minor spelling issues.
If you encounter any bugs or have suggestions, please feel free to share them in the Steam forums! Thank you for your continued support, and have fun!
Team Corebreaker
Source
Changelog.gg summarizes and formats this update. How we read updates.
