Full notes
Full Core Splitter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Core Splitter changes
An opening cinematic when starting a new game.
Broadcasts that convey story elements (work in progress).
New ground textures/biomes.
Added an "Objectives" panel.
Earlier Core Splitter Drill in tech tree, decoupled from earlier prerequisites
The player can now Dash with Space or Shift key.
Added Relics, interact with them and see what happens.
Added Boss fights in Sites
Sound effects updated/replaced for almost everything.
UI elements now snap together and open/close together with inventory.
Added multiple sound settings
Added brightness slider
Full game additions (locked in demo/playtest):
New abilities in Core Resonance Forge
New tech tree entries for tier 2 weapons
Site capture/combat boss for Stone and Desert relics.
NOTE: save files are not backwards compatible for playtests, please start a new playthrough or accept that there may be problems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
