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Steam News9 March 20263mo ago

What's new - Playtest 2 - Boss fights, Objectives, Relics

An opening cinematic when starting a new game. Broadcasts that convey story elements (work in progress). New ground textures/biomes. Added an "Objectives" panel.

Full notes

Full Core Splitter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedAn opening cinematic when starting a new game.
addedNew ground textures/biomes.
addedAdded an "Objectives" panel.
changedEarlier Core Splitter Drill in tech tree, decoupled from earlier prerequisites
addedThe player can now Dash with Space or Shift key.
addedAdded Relics, interact with them and see what happens.

Core Splitter changes

addedAn opening cinematic when starting a new game.
addedNew ground textures/biomes.
addedAdded an "Objectives" panel.
changedEarlier Core Splitter Drill in tech tree, decoupled from earlier prerequisites
addedThe player can now Dash with Space or Shift key.
  • An opening cinematic when starting a new game.

  • Broadcasts that convey story elements (work in progress).

  • New ground textures/biomes.

  • Added an "Objectives" panel.

  • Earlier Core Splitter Drill in tech tree, decoupled from earlier prerequisites

  • The player can now Dash with Space or Shift key.

  • Added Relics, interact with them and see what happens.

  • Added Boss fights in Sites

  • Sound effects updated/replaced for almost everything.

  • UI elements now snap together and open/close together with inventory.

  • Added multiple sound settings

  • Added brightness slider

Full game additions (locked in demo/playtest):

  • New abilities in Core Resonance Forge

  • New tech tree entries for tier 2 weapons

  • Site capture/combat boss for Stone and Desert relics.

NOTE: save files are not backwards compatible for playtests, please start a new playthrough or accept that there may be problems.

Source

Steam News / 9 March 2026

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