Full notes
Full Core Splitter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
QoL
You can now add or remove 5 or 10 items to the crafting quantity at once in the Crafting menu when pressing ctrl click or shift click.
You can now use the scrollwheel up or down to add/subtract quantity in the Crafting menu.
There is more guidance towards placing the first building (Utility Hub) in the build menu
There is a new hint explaining that the map is infinite and procedurally generated. (People were running out of resources and couldn't find more in the explored map and thought they were locked/stuck)
It is now communicated that when RAS Tendrils are cut off, they are slowly decaying, by changing the border color of cut off RAS Tendrils.
Updated description of combat units to describe that they are only meant to capture sites. Some players thought they would work as the defense towers, but actually also attack the RAS Tendrils. That could maybe a feature for later :)
Bugfixes
Conveyor belts are no longer placed when the belt is on the cursor and the player clicks in a UI menu (thanks for reporting this, fodder)
Texts overflowing UI in certain languages.
Fixed crashes that were happening to a few players.
Feedback request: If you've played the Core Splitter demo I would love to hear what you think. Contact me via Discord, Steam community or splitterstudio@coresplitter.com to share your opinion!
Source
Changelog.gg summarizes and formats this update. How we read updates.
