Update log
Full Core of Magic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Fixes
- Gameplay
bug fixes and tweaks:
-Sound menu bugs fixed; sound would sometimes spike on swapping menu screens.
-Fixed a bug where player health did not update correctly upon gaining a level and wearing items that added health
-Fixed a bug where health sometimes would not update properly on area/level switch
-Fixed some object-popping bugs in Steelmoor Town
-Fixed Blood Summoner globe ball spell with health bar glitch on monsters
-Lizard monster-type walk animations improved; the animations were too slow.
-Town Thief attack animations improved
Drop rate:
-Uber Alcana drop rate increased for Uber Goro scroll
Game balance:
-Some monsters in higher-level areas have upgraded stats and increased difficulty.
-Royal Woods and Bandit Woods no longer scale health based on player level for monsters, except for quest monsters.
-Some monsters in the Chaos Realm have their level increased for better XP.
-Town Thief monster level increased from 35 to 40.
Source
