Core of Magic
Steam News 28 January 20263mo ago

Patch 1.10- New save system and QOL updates

-A new character data saving system has been implemented; old character data is not compatible anymore due to saving it differently. I'm sorry for the inconvenience. It had to be updated due to how it was saved previous…

Update log

Full Core of Magic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes0 additions9 changes1 removal
  • Balance
  • Fixes
  • Gameplay
  • Maps
  • Performance
  • UI and audio
fixedA new character data saving system has been implemented; old character data is not compatible anymore due to saving it differently. I'm sorry for the inconvenience. It had to be updated due to how it was saved previously and potential future updates, since the player count was down it was the best time to improve on player data code. -Added new area for Act 1 Monsters: -Monster attack animations improved on timing, casting state, and shooting spells state -Some monsters that shoot spells have increased cast rates. -Bees don't shoot projectiles anymore; use normal basic attacks instead, with elements depending on type. -Frost bow skeleton aura is nerfed, and multi-shot and attack speed are added. -Monsters check if the player is cursed and only re-curse if needed. Overall improvements: -Left control+mouse click on items makes the player auto-walk towards the item now. -NPC dialogue menus are improved. -The quest complete box can be closed with spacebar. -Added gold reward for killing the last boss -Defense below 100 will absorb physical damage by 40% maximum. -Defense above 100 will absorb physical damage by 70%. In older patches physical damage was always absorbed 95% if defense was above the physical damage level. Visual improvements: -Monsters that respawn now have a visual VFX effect added. -Overall lighting is improved. -Players now have a standard light radius. Bug fixes: -Fixed a bug where bat-type monsters would have a sound spike on death. -Items no longer stack on top of each other when dropped. -Fixed a bug where switching spells would sometimes indicate not having enough mana while you did.
fixedFixed Diamond texture corruption.
removedMysterious fiend that spawns on quest completion no longer spawn after quest completion.
fixedFixed animation death glitch for dragons
fixedFixed texture corruption for an elemental type
changed+All skills and fire/cold/lightning/physical skills stats now downgrade 2 seconds of cooldown per level to make the stat stand out more compared to normal damage addition stats on specific skills.

-A new character data saving system has been implemented; old character data is not compatible anymore due to saving it differently. I'm sorry for the inconvenience. It had to be updated due to how it was saved previously and potential future updates, since the player count was down it was the best time to improve on player data code. -Added new area for Act 1 Monsters: -Monster attack animations improved on timing, casting state, and shooting spells state -Some monsters that shoot spells have increased cast rates. -Bees don't shoot projectiles anymore; use normal basic attacks instead, with elements depending on type. -Frost bow skeleton aura is nerfed, and multi-shot and attack speed are added. -Monsters check if the player is cursed and only re-curse if needed. Overall improvements: -Left control+mouse click on items makes the player auto-walk towards the item now. -NPC dialogue menus are improved. -The quest complete box can be closed with spacebar. -Added gold reward for killing the last boss -Defense below 100 will absorb physical damage by 40% maximum. -Defense above 100 will absorb physical damage by 70%. In older patches physical damage was always absorbed 95% if defense was above the physical damage level. Visual improvements: -Monsters that respawn now have a visual VFX effect added. -Overall lighting is improved. -Players now have a standard light radius. Bug fixes: -Fixed a bug where bat-type monsters would have a sound spike on death. -Items no longer stack on top of each other when dropped. -Fixed a bug where switching spells would sometimes indicate not having enough mana while you did.

Hotfixes:

-Fixed Diamond texture corruption.

-Mysterious fiend that spawns on quest completion no longer spawn after quest completion.

-Fixed animation death glitch for dragons

-Fixed texture corruption for an elemental type

Patch v1.10b:

+All skills and fire/cold/lightning/physical skills stats now downgrade 2 seconds of cooldown per level to make the stat stand out more compared to normal damage addition stats on specific skills.

-Anubis animation changed

-Chaos realm ( uber alcana ) some monster levels increased

Patch v1.10c:

-Improved performance by adding death pooling on monsters.

-Improved performance by adding a maximum of 4 audio sources per time on Monsters; if more than 5 monsters die, the audio sources get canceled out, increasing performance.

Overall, this should prevent CPU spikes and enhance FPS when enemies die.

Hotfixes:

-Improved frame rate on enchanted monsters.

-Renamed some monsters.

-Light VFX improved on spells.

Patch v1.10d:

-Spelling mistakes fixed on monsters

-Hydra side quest in Oakheart improved.

-Fixed an audio bug related to the potion belt.

Patch v1.10e:

-Fixed a bug where enemies could still shoot a projectile while being in a death state.

-Spelling mistakes fixed

Patch v1.10f:

-Fixed a bug where enemies did not spawn minions playing the blood summoner.

-On the blood summoner, pressing M spawns all available summons at once now.

Source

Steam News / 28 January 2026

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