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Steam News24 May 20242y ago

Core Lords - Demo Update (v1.1)

Hi all, A (long overdue) update to the demo has been released. A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows: GAMEPLAY/

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Full Core Lords update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedGAMEPLAY/AI
changedVastly improved AI actions and decision making (though still needs work!)
changedImproved jumping and falling behaviour
changedVisual indication of enemy and player health and action points in combat
changedSmoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc.
changedSmoother animations, especially with running and other movement (less janky and staggered, but still working on it)

Core Lords changes

changedGAMEPLAY/AI
changedVastly improved AI actions and decision making (though still needs work!)
changedImproved jumping and falling behaviour
changedVisual indication of enemy and player health and action points in combat
changedSmoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc.

Hi all,

A (long overdue) update to the demo has been released.

A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows:

GAMEPLAY/AI

  • More enemy behavior such as strafing, keeping distance and better line of sight calculations

  • Vastly improved AI actions and decision making (though still needs work!)

  • Enemy drops (combat drops and permanent upgrades)

  • Improved jumping and falling behaviour

TUTORIAL STORY

  • A huge amount of bug fixes

  • Clearer tutorial hints

  • Balanced delays and pacing of tutorial information

  • Visual and camera tweaks

  • Fixes for puzzles

QoL

  • Visual indication of enemy and player health and action points in combat

  • More indicators and affordance for what actions you take will result in, especially with Core interactions

  • Smoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc.

LEVEL DESIGN

  • Better interaction with water and lava

  • Better procedural generation for Quick Battle

  • Gaps, holes and other kinds of collider fixes

  • Lots of general bug fixes

ANIMATION

  • Smoother animations, especially with running and other movement (less janky and staggered, but still working on it)

  • New animations for the player character

UI

  • Cleaner and more consistent design

  • UI interaction fixes, such as toggling and buttons

  • General visual UI improvements and fixes

VFX/SFX

  • Improvements and adjustments to visual and sound effects, such as performance tweaks, visual clarity and consistency

If you give the demo a go, please let me know what you think!

Cheers, Chris

Source

Steam News / 24 May 2024

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