Full notes
Full Core Lords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Core Lords changes
Hi all,
A (long overdue) update to the demo has been released.
A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows:
GAMEPLAY/AI
More enemy behavior such as strafing, keeping distance and better line of sight calculations
Vastly improved AI actions and decision making (though still needs work!)
Enemy drops (combat drops and permanent upgrades)
Improved jumping and falling behaviour
TUTORIAL STORY
A huge amount of bug fixes
Clearer tutorial hints
Balanced delays and pacing of tutorial information
Visual and camera tweaks
Fixes for puzzles
QoL
Visual indication of enemy and player health and action points in combat
More indicators and affordance for what actions you take will result in, especially with Core interactions
Smoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc.
LEVEL DESIGN
Better interaction with water and lava
Better procedural generation for Quick Battle
Gaps, holes and other kinds of collider fixes
Lots of general bug fixes
ANIMATION
Smoother animations, especially with running and other movement (less janky and staggered, but still working on it)
New animations for the player character
UI
Cleaner and more consistent design
UI interaction fixes, such as toggling and buttons
General visual UI improvements and fixes
VFX/SFX
Improvements and adjustments to visual and sound effects, such as performance tweaks, visual clarity and consistency
If you give the demo a go, please let me know what you think!
Cheers, Chris
Source
Changelog.gg summarizes and formats this update. How we read updates.
