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Steam News5 March 20242y ago

A bit on how Core Lords works 4# - Orange, Red, Action!

Hello! I hope everyone is having a good 2024 so far! An update on a more intricate combat system from Core Lords below. How Orange, Red, Action!

In this update4

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Repeated intro

Hello! I hope everyone is having a good 2024 so far! An update on a more intricate combat system from Core Lords below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
changedHow Orange, Red, Action! (ORA) WorksIn Core Lords, Many actions such as attacking, moving and falling may have a kind of "wind up" before the action is triggered.
changedHow Orange, Red, Action! (ORA) WorksEach action can be ORA or an instant effect and takes an Action Point per stage. Objects that don’t have Action Points are likely to progress a stage after each player turn ends.
changedHow Orange, Red, Action! (ORA) WorksORA can also skip the “Orange” stage, meaning the trigger will happen after only one stage of wind-up.
changedHow Orange, Red, Action! (ORA) WorksWe can see the enemies are at different stages in their ORA, one in "Orange" and one in "Red". Our player better move!
changedEnemy ORAYou can see this enemy with two stage ORA, attacking after “Red”.
changedCore ORACores also can use ORA. Use this knowledge to strategize placement and moves!

Core Lords changes

changedIn Core Lords, Many actions such as attacking, moving and falling may have a kind of "wind up" before the action is triggered.
changedEach action can be ORA or an instant effect and takes an Action Point per stage. Objects that don’t have Action Points are likely to progress a stage after each player turn ends.
changedORA can also skip the “Orange” stage, meaning the trigger will happen after only one stage of wind-up.
changedWe can see the enemies are at different stages in their ORA, one in "Orange" and one in "Red". Our player better move!
changedYou can see this enemy with two stage ORA, attacking after “Red”.

How Orange, Red, Action! (ORA) Works

Cores Lords has a turn-based combat system, but also has a minor twist on "you move I move".

In Core Lords, Many actions such as attacking, moving and falling may have a kind of "wind up" before the action is triggered.

This is called ORA, or Orange > Red > Action!

Each action can be ORA or an instant effect and takes an Action Point per stage. Objects that don’t have Action Points are likely to progress a stage after each player turn ends.

ORA can also skip the “Orange” stage, meaning the trigger will happen after only one stage of wind-up.

ORA is represented by orange or red outlines on enemies, cores and objects.

We can see the enemies are at different stages in their ORA, one in "Orange" and one in "Red". Our player better move!

Enemy ORA

You can see this enemy with two stage ORA, attacking after “Red”.

Above you can see the enemy used a total of 3 actions points in this sequence. It used it's 4th point to start the wind-up again, going to "Orange".

Core ORA

Cores also can use ORA. Use this knowledge to strategize placement and moves!

Watercores "Pop" after a certain amount of time/turns.

Puzzle ORA

Puzzles may also have situational ORA, adding timing and planning challenges.

The floating cores are going to drop very soon!

Hopefully ORA is not too complicated! It is all fairly intuitive in game. Let me know what you think about it!

Also, as always, give the demo a go and give me some feedback for that too!

Cheers, Chris

Source

Steam News / 5 March 2024

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