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Steam News27 November 20205y ago

"Content Update" – Patch Notes 1.9.0

It took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there!

In this update3

Full notes

Full Core Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions8 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedIt took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!
addedAddedAll overload levels now have an increasing amount of randomized void zones which restrict building and enemy movement
changedAddedThere now are temporary buff and debuff zones appearing randomly every ten waves
addedAddedNew mob Agitator creates frenzy zones on the path
addedAddedYou can now stack walls up to 10 times, granting 1% bonus range per stack to the tower on them
addedAddedYou now have an option in the settings to always show tower ranges

Core Defense changes

addedIt took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!
addedAll overload levels now have an increasing amount of randomized void zones which restrict building and enemy movement
changedThere now are temporary buff and debuff zones appearing randomly every ten waves
addedNew mob Agitator creates frenzy zones on the path
addedYou can now stack walls up to 10 times, granting 1% bonus range per stack to the tower on them

It took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!

Added

  • All overload levels now have an increasing amount of randomized void zones which restrict building and enemy movement

  • There now are temporary buff and debuff zones appearing randomly every ten waves

  • New mob Agitator creates frenzy zones on the path

  • You can now stack walls up to 10 times, granting 1% bonus range per stack to the tower on them

  • You now have an option in the settings to always show tower ranges

Changed

  • All healing units and abilities now heal a percentage of the target's max health

  • Healing against the core is now only 50% as effective

  • Speed status effect has been removed, Frenzy now affects both movement and attack speed

  • Slow status effect now affects both movement and attack speed

  • Defiant no longer is immune to statuses, instead it can only have one status effect at a time

  • Healray was reworked and can now overheal targets up to 100% additional health

  • Radiate ability was reworked and now drops radiation zones

  • Sniper was reworked, no longer gets a damage bonus for far away targets but now has a minimum range and gets bonus damage per kill

  • The Core now has a normal health bar

  • Ion Cannon Damage upgrade stacks 15 🡆 20

  • When adjusting music and effect volume in the settings, you now get an instant preview while sliding

Fixed

  • Profiles with names containing non-latin characters are now saved properly

  • The game no longer softlocks when building your maze before picking your first tower

  • On window sizes between 1280p and 1920p all UI elements should be properly sized again

  • Changing the language while on the map while choosing a reward now shows the right button

Source

Steam News / 27 November 2020

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