In this update3
Full notes
Full Core Defense update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Core Defense changes
It took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!
Added
All overload levels now have an increasing amount of randomized void zones which restrict building and enemy movement
There now are temporary buff and debuff zones appearing randomly every ten waves
New mob Agitator creates frenzy zones on the path
You can now stack walls up to 10 times, granting 1% bonus range per stack to the tower on them
You now have an option in the settings to always show tower ranges
Changed
All healing units and abilities now heal a percentage of the target's max health
Healing against the core is now only 50% as effective
Speed status effect has been removed, Frenzy now affects both movement and attack speed
Slow status effect now affects both movement and attack speed
Defiant no longer is immune to statuses, instead it can only have one status effect at a time
Healray was reworked and can now overheal targets up to 100% additional health
Radiate ability was reworked and now drops radiation zones
Sniper was reworked, no longer gets a damage bonus for far away targets but now has a minimum range and gets bonus damage per kill
The Core now has a normal health bar
Ion Cannon Damage upgrade stacks 15 🡆 20
When adjusting music and effect volume in the settings, you now get an instant preview while sliding
Fixed
Profiles with names containing non-latin characters are now saved properly
The game no longer softlocks when building your maze before picking your first tower
On window sizes between 1280p and 1920p all UI elements should be properly sized again
Changing the language while on the map while choosing a reward now shows the right button
Source
Changelog.gg summarizes and formats this update. How we read updates.
