In this update4
Full notes
Full COPA CITY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Maps
- Fixes
- UI and audio
COPA CITY changes
Quest & Progression Overhaul
City Captains,
We’ve completely reworked how Quests, Cards, and Economy interact in Campaign to make gameplay smoother, fairer, and more rewarding. The following changes apply to the first Campaign scenario (PGE Narodowy - Warsaw) - work on balancing the remaining parts of the campaign is still ongoing, and we will keep you informed as soon as they are available.
Core Rebalancing Philosophy:
Main quests are now tuned to be gentler. Simply completing the main questline will comfortably secure a Tier 1 scenario completion.
Side quests now offer steeper challenges for players aiming to hit higher Tiers, packed with significantly boosted rewards.
Reward cards earned from completing quests are now punchier and noticeably stronger than standard cards received from reaching new MR Tiers.
Active, temporary time-based buffs (~24-hour duration) now carry stronger effects than passive cards, rewarding active tactical play.
Groundwork has been laid to bring Club Traits directly into campaign gameplay, helping teach unique club identities and creating a more cohesive management experience across all modes.
Economy & Module Rebalancing
- World Map MarketingReduced monetary costs of marketing campaigns across the world map by 25%.
- MR1 ModulesBuilding costs reduced by 20%.
- MR2 ModulesBuilding costs reduced by 20% | Base Revenue increased by 20%.
- MR3 ModulesBuilding costs reduced by 10% | Base Revenue increased by 10%.
- MR4 ModulesBase Revenue adjusted down by 20% to curb extreme late-game economy inflation.
Ultrabite Snack Stand: Received an additional dedicated revenue boost!
Pacing & Matchday Readiness (MR)
- MR4 AccelerationIncreased MR point generation speed at Tier MR4 by ~40% (lowered threshold from 500 fan-needs to 300 fan-needs).
Match Inspection Quest: Doubled the MR points awarded upon completion.
Quest Adjustments & Fixes
Fixed an issue preventing Play With Purpose 2, 3, and 4 (Ultrabite / Froozle questlines) from triggering properly.
- Ultrabite (Play With Purpose 1)Adjusted counters, lowered required Core Fans to 500, and updated objective text to clearly display the required module to build.
Besiktas Ultras Sector Request: Extended the time limit to give managers more breathing room.
Team Arrivals Quest: Clarified unlocking cable cars station objectives to streamline progression.
Even more fixes are included
In this patch, we’ve also focused on squashing reported bugs, sharpening controller inputs during tutorials, fixing stadium visual overlaps, and refining crowd count calculations to keep your matchday running as smoothly as possible.
Check out the complete breakdown of additional fixes and adjustments below:
[Controller][Tutorial] No input is present on Decision Event when it appears while the player is on a grid in Scenario 3
[Controller][Tutorial] Missing button hint on the second Decision Event that appears after placing Volunteer Center during Scenario 3
[UX] Incorrect notification regarding satisfied needs
[UI] No image on the “Merch Stand” and “Family Zone” modules
[Chairman] Controller version of Chairman-related videos are not present
[Modules] Ultras Meeting Point modules don't have outlines after mouseover and OM version cannot be selected
[Stadium] Banners start overlapping each other after placing Ultras Sector Banners and Copa City Rim Banners at the same time
[Crowd] Fans added by the Crowd to the district are not subtracted when Crowd leaves that district
[Crowd] Incorrect number of fans appears in the district when crowd enters it
[Controller][Tutorial] Construction panel's button hints disappear after Tutorial prompt appears
[Cards] Packs can contain duplicate cards even if already placed in a slot
[Branding] Misplaced Arsenal fans are present on OM's fan bus
[Shader] Fountain vfx is covered by water
[Localization] “New!" text in Wiki section requires adjustments in Ukrainian and French languages
[Localization] Overlapping text can be noticed on Chairman Pass tile when playing in Russian
[Match Readiness] Longer description for modules is not adjusted for Match Readiness screen
[Tutorial][Minimap] Navigation on minimap is displaced in Tutorial scenarios
Source
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