Full notes
Full CONVRGENCE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0. - Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects). - Fixed a bug where loot could fall through furniture in apartments on the Dead City location. - Fixed a gray screen bug after descending a rope. - Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic). - Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player. - Fixed a bug where bandits didn’t use grenades on the Dead City location. - Fixed a bug where the injector case could be placed in the backpack or storage. - Added missing collision to some walls on the Dead City location. - Reduced the size of the extraction area on the Forest location. - Enemies can no longer enter the extraction area on the Forest location. - Added roads outside the playable area on the Dead City location. - Improved tree models on the Dead City location (removed floating branches). - The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him. - Various other minor changes and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
