HomeGamesUpdatesPricingMethodology
Steam News6 March 20263mo ago

0.8.0.5 Hotfix

Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0.

Full notes

Full CONVRGENCE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed stutters on the Garage Cooperative location that appeared after update 0.8.0. - Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects). - Fixed a bug where loot could fall through furniture in apartments on the Dead City location. - Fixed a gray screen bug after descending a rope. - Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic). - Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player. - Fixed a bug where bandits didn’t use grenades on the Dead City location. - Fixed a bug where the injector case could be placed in the backpack or storage. - Added missing collision to some walls on the Dead City location. - Reduced the size of the extraction area on the Forest location. - Enemies can no longer enter the extraction area on the Forest location. - Added roads outside the playable area on the Dead City location. - Improved tree models on the Dead City location (removed floating branches). - The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him. - Various other minor changes and fixes.
  • Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0. - Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects). - Fixed a bug where loot could fall through furniture in apartments on the Dead City location. - Fixed a gray screen bug after descending a rope. - Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic). - Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player. - Fixed a bug where bandits didn’t use grenades on the Dead City location. - Fixed a bug where the injector case could be placed in the backpack or storage. - Added missing collision to some walls on the Dead City location. - Reduced the size of the extraction area on the Forest location. - Enemies can no longer enter the extraction area on the Forest location. - Added roads outside the playable area on the Dead City location. - Improved tree models on the Dead City location (removed floating branches). - The dog at the base now makes attention-seeking sounds less often and will stop doing so completely if you pet him. - Various other minor changes and fixes.

Source

Steam News / 6 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.