Full notes
Full Convicted Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
Convicted Galaxy is about to get a whole lot better…
Core concept: refocused
We started development of Convicted Galaxy with a loose story and a core principle of keeping gameplay fun. This was a good approach for making progress toward a fun experience fairly quickly. We developed and shared a product that, we believe, was and still is quite fun. However, we want to provide a fun, worthwhile, and complete experience.
In the past year, we have solidified early concepts and have been focusing all design decisions around a cohesive, story-centric idea. This focus has made it much more fun and compelling to design, develop, and implement parts of the game that need to be finished. We believe this will translate to the game experience, making Convicted Galaxy more cohesive and interesting to play while keeping the fun aspects that already exist. And of course, leading to a version 1.0.
Path forward
We are still a ways out from pushing a new build to the beta channel for open testing. Even though we have accomplished a lot of new work, there are some core features which need to be finished before we will feel ready for wide scale playtesting.
In the coming months, we plan to share Dev Updates on a regular basis, highlighting new content that will be available in the next build of Convicted Galaxy.
Upcoming features
A sneak peek of some features that we have implemented and are still testing out:
OASIS (upgrade) stations
New ACE pod (your spaceship) design
New Upgrades and Abilities
Collectible materials
Galactic phenomena to encounter
Reworked audio assets
Additional music tracks
Interactive NPC and faction behavior
Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
