Full notes
Full Converter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
Whew lads, this one improved a lot.
Most world materials have been adjusted and brought to higher resolution without performance impact.
Rocks are now visibly higher quality, sporting realistic blending with the rest of terrain. Surface properties have been adjusted and rocks don't have weird plastic glow while observed from distance. Soy infused rocks have realistic glowing cracks instead of previous shiny scratches. More variations of materials while synchronizing the style have made the game's aesthetics miles better.
Soydoors also have new, more appropriate and sinister material.
Animations have been further improved, with jumping/falling transitions completely snap-free while at lower levels of Strength.
Suit will now change its stripes color according to your perk tier. Activating perks will make the stripes glow as new powers are infused into our hero.
Footstep sounds on gravel have been made less appealing to ASMR crew. New ones are less crunchy.
Main menu planet is a solid 8/10 now.
Fixed perk activation prompt appearing during the second part of death screen if you die and respawn at any perk location.
Foliage reaction to player looks and feels more natural now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
