Full notes
Full Converter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Converter changes
Exciting week at Funkyzeit Games. Newest visual and performance improvements, coupled with the previous small updates have moved the state of the game far enough to mark it as a new version.
Converter is noticeably more CPU friendly due to optimization and reduction of the number of draw calls. Streaming performance should improve by quite a bit
The game now runs on wider range of PC configurations, lowering the minimum requirements to almost ancient GPUs
Soyospheres don't cause the slight camera glitches in some cases anymore and fade smoothly. Blue pills aren't sloppily trying to save dying soyospheres
Wider, more realistic camera pitch will now allow players to aim lower and higher than usual
UI improvements and slicker, less generic style. Added a couple of common keyboard and gamepad functionality for faster, more intuitive navigation
Trigger improvements and object movement adjustments for older PCs
Towers and certain rock meshes have drastically increased details with higher-res textures
Soy will now crawl into some rocks and boulders for visually more interesting and varied surrounding
Pills will now leave temporary decals on most surfaces, helping the player adapt to the trajectories of pills
Animation improvements, the character now leans realistically while running and turning
Crafting places improvements to remove any leftover confusion about the stats and functionality
Cinematic improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
