Full notes
Full ContractVille update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, We are releasing a small hotfix to address several issues related to the painting and cleaning systems, as well as fixing some visual desyncs in multiplayer. Here are the patch notes: Bug Fixes & Improvements:
What changed
- Server
- Fixes
- Gameplay
- UI and audio
Fixed an issue where walls could get stuck in the plastered state despite reaching 100% completion when multiple players painted simultaneously.
Added missing visual effects (VFX) for window and floor cleaning processes.
Added missing Tier 1 and Tier 2 animations for painting and floor cleaning.
Fixed a visual issue where clients approaching from a distance would not see the correct paint visuals on walls.
Fixed an issue preventing certain interior building walls with doors from reaching 100% completion specifically when Motion Sickness is turned on.
Fixed an issue preventing decorative walls with doors or windows from reaching 100% completion specifically when Motion Sickness is turned on.
Fixed unpaintable sections on building ceilings; they now paint correctly alongside their connected parts.
Fixed an issue where building ceilings directly above stairs could not be painted.
Fixed a visual bug where walls would not update correctly while NPCs were painting them.
Window thumbnails have been readjusted.
Fixed an issue where another player's amount UI would drop to 0 while plaster is being applied.
Source
Changelog.gg summarizes and formats this update. How we read updates.
