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Steam News11 June 202625d ago

Update 1.8.6 - Optimizations, Repainting, Bug Fixes & 40% OFF Sale!

🛠️ Update 1.8.6 - Optimization & Bug Fixes Core Systems Rework & Visual Upgrades We identified some underlying issues causing RAM leaks and heavy network loads related to the Painting, Plastering, Window Cleaning, Dirt

In this update8

Full notes

Full ContractVille update

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What changed

2 fixes3 additions12 changes0 removals
  • Server
  • Gameplay
  • Performance
  • Balance
  • Compatibility
addedCore Systems Rework & Visual UpgradesWe identified some underlying issues causing RAM leaks and heavy network loads related to the Painting, Plastering, Window Cleaning, Dirt Cleaning, and Ceiling Painting mechanics. To resolve this, we completely rebuilt the infrastructure of these systems. They are now much more optimized and network-friendly. While doing this, we also added several visual and quality-of-life improvements:
addedCore Systems Rework & Visual UpgradesPainting & Re-paintability: The visual transition from plaster to paint has been improved. We also added a highly requested feature: Re-paintability! You can now paint directly over an already painted wall with a new color without any extra steps.
addedCore Systems Rework & Visual UpgradesPlastering: Applying plaster now has a much more realistic texture and feel as it covers the wall.
changedCity & Asset OptimizationAs part of our ongoing optimization efforts, we have completed another pass on building structures:
changedCity & Asset OptimizationEnterable Buildings: Optimization improvements have been applied to all enterable buildings across the city. Alongside these performance tweaks, we also made several visual enhancements to their interiors and exteriors.
changedCity & Asset OptimizationRoad Collisions: Improvements have been made to road collisions for a smoother driving and walking experience.

ContractVille changes

addedWe identified some underlying issues causing RAM leaks and heavy network loads related to the Painting, Plastering, Window Cleaning, Dirt Cleaning, and Ceiling Painting mechanics. To resolve this, we completely rebuilt the infrastructure of these systems. They are now much more optimized and network-friendly. While doing this, we also added several visual and quality-of-life improvements:
addedPainting & Re-paintability: The visual transition from plaster to paint has been improved. We also added a highly requested feature: Re-paintability! You can now paint directly over an already painted wall with a new color without any extra steps.
addedPlastering: Applying plaster now has a much more realistic texture and feel as it covers the wall.
changedAs part of our ongoing optimization efforts, we have completed another pass on building structures:
changedEnterable Buildings: Optimization improvements have been applied to all enterable buildings across the city. Alongside these performance tweaks, we also made several visual enhancements to their interiors and exteriors.

🛠️ Update 1.8.6 - Optimization & Bug Fixes

Core Systems Rework & Visual Upgrades

We identified some underlying issues causing RAM leaks and heavy network loads related to the Painting, Plastering, Window Cleaning, Dirt Cleaning, and Ceiling Painting mechanics. To resolve this, we completely rebuilt the infrastructure of these systems. They are now much more optimized and network-friendly. While doing this, we also added several visual and quality-of-life improvements:

  • Painting & Re-paintabilityThe visual transition from plaster to paint has been improved. We also added a highly requested feature: Re-paintability! You can now paint directly over an already painted wall with a new color without any extra steps.
  • Plastering: Applying plaster now has a much more realistic texture and feel as it covers the wall.

  • Dirt Cleaning: Dirt density has been balanced. Instead of disappearing abruptly, the dirt now gradually fades away as you clean it for a smoother visual experience.

  • Window Cleaning: Dirt density has been balanced and the cleaning process has been readjusted.

  • Renewed Window Models: Two window models have been remodeled. You can see the before and after comparison below:

City & Asset Optimization

As part of our ongoing optimization efforts, we have completed another pass on building structures:

  • Enterable Buildings: Optimization improvements have been applied to all enterable buildings across the city. Alongside these performance tweaks, we also made several visual enhancements to their interiors and exteriors.

  • Road Collisions: Improvements have been made to road collisions for a smoother driving and walking experience.

  • Airport & Skyscraper Zones: Both of these areas have been optimized for better performance while simultaneously receiving visual upgrades.

  • City PropsVarious small props around the city have been optimized to reduce load, and their visual quality has been increased.
  • Siggo Glide (3-Wheeler Vehicle)The 3-wheeler has been optimized for performance, and its interior painting visuals have been improved.
  • World Tweaks: Made several minor visual and optimization adjustments across the entire game world.

  • TreesThe draw distance of trees has been improved.

Performance, Crash Fixes & Black Screen

  • RAM/VRAM UsageWe conducted a detailed review of memory usage. As mentioned above, the major RAM leaks tied to the cleaning/painting systems have been completely resolved. We have detected two other minor memory issues which will be addressed in the next update.
  • GPU Crashes: We investigated over 10 different GPU crash reports to find a consistent pattern or a code-related issue on our end. However, the majority of the patterns we observed were either hardware-related or completely isolated edge cases. We will continue monitoring and working on this front.

  • Black Screen IssueThe recent solutions we provided for the black screen issue seem to have resolved the problems we could successfully identify. However, there are still a few rare cases where we cannot retrieve logs. For those still experiencing this, we will be updating our black screen troubleshooting steps in the relevant Discord channel.

Economy Adjustments (Looking Ahead)

We have been researching and reviewing the in-game economy. To ensure we make the right calls and keep things balanced in the next update, we plan to adjust the profit margins for Taxi, Parcel, and Recycling systems (especially for the advanced recyclable materials).

A Note on Steam Deck Compatibility

We hear your questions and see your excitement for Steam Deck support! Steam Deck compatibility is something we are actively evaluating and technically researching for ContractVille.

We want to ensure the game can provide a stable and enjoyable experience on the handheld before sharing any definitive news. While we cannot confirm a specific date or promise full official support at this stage, please know it is definitely on our radar and we are looking into it.

🔥 Special Discounts

  • ContractVille – 40% Off A perfect time to jump into the world of construction!

View on Steam

  • All DLCs (Individual) – 33% Off Looking to spice up your interior designs? Every single furniture pack is on sale! Grab the Medieval, Japanese, Sci-Fi, or the Valentine's Day Furniture Pack individually at a 33% discount to bring distinct styles to your builds.

ContractVille Medieval Furniture Pack ContractVille Japanese Furniture Pack ContractVille SciFi Furniture Pack ContractVille Valentines Day Furniture Pack

As always, a huge thank you for your ongoing support, feedback, and bug reports—they are vital in helping us polish the game. Dive in, enjoy the smoother frames, and let us know what you think!

Happy contracting!

Source

Steam News / 11 June 2026

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