Full notes
Full CONTINUE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
CONTINUE changes
Alrighty then, it's been a good while since the last update, but this one is gonna be a big one. The biggest additions in this update are the new game mode, and the steam achievements. Now, you unlock the Time attack mode after beating the game for the first time, and this mode is purely made for speedrunning purposes. There are also some bonus challenges in the achievements, like beating the game without getting any upgrades. Besides these, we also made a lot of tweaks, and balance changes based on the feedback that we've gotten so far. Tweaks and changes
Time Attack -mode added
Added banners for menu elements
Achievements added!
Player Energy gain increased by 50%
Player charge attack range increased by 30% (yellow versions)
Ranged energy move now travels farther and is wider
Data version of ranged energy move now travels farther and is wider
Lowered dash delay in normal melee attacks slightly
Balance changes
Most Enemy Melee attacks now deal 1 block of damage
Shield grunts now rotate less with projectile attacks
Shield grunts now deal 1 damage on shield swing
Sword grunt melee attacks deal 1 block of damage
Sword grunts now move faster towards player
Sword grunts turn slower when near player
Ranged enemies now has 50 health (up from 30)
The Heavy enemy type now has a longer attack trigger range
Assassin now has 140 health (up from 120)
Assassin now can be hit stunned after dash attack
Assassin now dashes faster
Beast boss now does spin attack only if player is behind it
Beast can now perform spin attack outside melee combos
Beast spin starts slower and has melee telegraph
Tutorial beast boss deals 1 damage per melee, others still deal 2
Tutorial beast boss: Firefox arrives earlier now
Tutorial beast health increased slightly, other beast health reduced slightly
Tweaked beast stun animation
Corrupted Swarmers are now staggered more easily
Corrupted Remnant now teleport max 2 times in a row
Corrupted Ranged now has 50 health
Corrupted Ranged shape attack deals damage slower
Fixes
Switch reset fix: multiple sequences with switches now correctly reset after death / reload during the sequence
Removed unneeded collision from launchpads and teleporters
Multiple arena walls fixed in later parts of the game
Tweaked final tutorial hub fight reset
Fixed final boss transition camera not resetting properly
Changed moving platform frequency and placements for smoother gameplay
UI navigation fixes
That about wraps it up, a lot of changes that should make the overall experience smoother, and more enjoyable to play.
Source
Changelog.gg summarizes and formats this update. How we read updates.
