Full notes
Full CONTINUE update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track). Fixes
The game now supports multiple aspect ratios, instead of just 16:9
Fixed the crash on startup issue
Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily.
NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them
Player now correctly uses energy with the corrupt ability
World Branch 1 Part 2 arenas now save properly
Hub area datapools no longer have collision for player
Fixed the environment colliders in the 3rd boss, that let player dash through
Minor script performance improvements to World Branch 3
Enemy attacks are no longer destroyed on failed corrupt attempt
Tweaks
Player's attacks that break enemy shields now also deal damage to the enemy
The Beast enemy now has a parry window, just like in the tutorial version
Sword grunt is now more easily stunned, animation tweaked
More exciting updates, like the release of the full soundtrack will be happening soon as well!
Source
Changelog.gg summarizes and formats this update. How we read updates.
