Containment Initiative: Recon - Now available for Quest 2 and Vive XR Elite
I'm happy to announce that work on the port of Containment Initiative to standalone headsets is finally complete!
In this update1
Full notes
Full Containment Initiative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Maps
Server
Gameplay
addedOptimizing the base game to run on standalone headsets took quite a lot of work. The biggest changes you'll notice are more baked lighting and less real time lighting in maps. There is also much more aggressive occlusion culling that happens behind the scenes. The biggest challenge was porting a game that was designed using the SteamVR 1.0 plugin from 2016(yes you read that right.) Every interaction had to be able to handle the new OpenXR standard which allows the game to run across multiple headsets and is the current industry standard for new VR titles.
changedContainment Initiative: Recon is the full experience except for one feature that I wasn't able to include. Sadly, the asymmetric co-op wasn't really feasible without a monitor. If I included a separate app for phone or PC to play over a network, it would have probably taken me another year to finish it(probably wouldn't have finished it at all).
addedSo there you have it. Containment Initiative on the go. If you enjoyed the base game, I hope you will check out this new portable version of it.
Containment Initiative changes
addedOptimizing the base game to run on standalone headsets took quite a lot of work. The biggest changes you'll notice are more baked lighting and less real time lighting in maps. There is also much more aggressive occlusion culling that happens behind the scenes. The biggest challenge was porting a game that was designed using the SteamVR 1.0 plugin from 2016(yes you read that right.) Every interaction had to be able to handle the new OpenXR standard which allows the game to run across multiple headsets and is the current industry standard for new VR titles.
changedContainment Initiative: Recon is the full experience except for one feature that I wasn't able to include. Sadly, the asymmetric co-op wasn't really feasible without a monitor. If I included a separate app for phone or PC to play over a network, it would have probably taken me another year to finish it(probably wouldn't have finished it at all).
addedSo there you have it. Containment Initiative on the go. If you enjoyed the base game, I hope you will check out this new portable version of it.
I'm happy to announce that work on the port of Containment Initiative to standalone headsets is finally complete!
I've been working on this project on and off for the past 8 months(Which is why there has been a lack of updates for this game. Sorry!)
Optimizing the base game to run on standalone headsets took quite a lot of work. The biggest changes you'll notice are more baked lighting and less real time lighting in maps. There is also much more aggressive occlusion culling that happens behind the scenes. The biggest challenge was porting a game that was designed using the SteamVR 1.0 plugin from 2016(yes you read that right.) Every interaction had to be able to handle the new OpenXR standard which allows the game to run across multiple headsets and is the current industry standard for new VR titles.
Containment Initiative: Recon is the full experience except for one feature that I wasn't able to include. Sadly, the asymmetric co-op wasn't really feasible without a monitor. If I included a separate app for phone or PC to play over a network, it would have probably taken me another year to finish it(probably wouldn't have finished it at all).
All in all, I'm very happy with the final result. You'll see from the trailer below, that there weren't many concessions that I had to make in order to get this running on mobile hardware.
So there you have it. Containment Initiative on the go. If you enjoyed the base game, I hope you will check out this new portable version of it.