In this update9
Full notes
Full Containment Initiative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Compatibility
Containment Initiative changes
Today, I'm excited to announce the sequel to Containment Initiative. I've kicked this project around since 2019, but recently started over completely and am excited to finally be able to show it off.
Containment Initiative 2 Store Page - Wishlist now!
Features:
Scavenging
Now the VR player will have to search for ammo and materials in order to keep up the fight. The VR player will now be able to craft equipment and items.
Weapon Unlocks
Weapons will now be found through exploration during missions and the higher level weapons will be unlocked through the supply drop system.
Supply Drops
The player can spend money to order a supply drop which contains new weapons and ammo. These will self destruct and also cause lots of zombies to flood the area
Visual Improvements
From adding recoil and hand models, to improving the animations of the PC player, there are numerous improvements to make the experience feel more realistic.
Asymmetric Co-op
The same co-op gameplay that the game is known for will return on day one of Early Access, this will be expanded upon during the Early Access period.
Objective System Overhaul
Objectives will now be random and will refresh every time you go on a mission.
Map Improvements
All maps will include locomotion and be fully traversable. Each will contain multiple secrets/unlocks to discover.
Early Access Plans
The beta currently has around 3-5 hours of playtime and has a fully playable co-op mode and plenty of gear to unlock. This will increase during the next month or two and then once the game releases into Early Access I plan on focusing mainly on new content in the form of new weapons, maps, and unlocks.
Testing
If you are interested in testing out the beta version, please drop by the Discord
Wishlist now!
Source
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